BankProject/Server/Properties/Resources.Designer.cs
GabrielTofvesson 100f5a32be Major changes
Refactorings:
  * BinaryCollector -> BitWriter
  * BinaryDistributor -> BitReader

Additions:
  * Output class for making serverside output pretty and more readable
  * Better RSA keys (private keys withheld)

Changes:
  * Minor changes to all views and their rendering
  * Added corrective resizing to resize listener to prevent errant window sizes
  * Removed "default" language in favour of a purely priority-based system
  * NetContext now attempts to verify server identity before continuing to next context
  * Simplified common operations in Context
  * Minor updates to some layouts
  * Completed translations for english and swedish
  * Promise system now supports internal processing before notifying original caller
  * Bank interactor methods are now async
  * Added support for multiple accounts per user (separate repositories for money)
  * Removed test code from client program
  * Updated Database to support multiple accounts
  * Reimplemented RSA on the server side purely as an identity verification system on top of the networking layer (rather than part of the layer)
  * Added Account management endpoints
  * Added full support for System-sourced transactions
  * Added Account availability endpoint
  * Added verbose error responses
2018-04-26 00:24:58 +02:00

124 lines
4.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Server.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Server.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] d_0x100 {
get {
object obj = ResourceManager.GetObject("d_0x100", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] d_0x200 {
get {
object obj = ResourceManager.GetObject("d_0x200", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] e_0x100 {
get {
object obj = ResourceManager.GetObject("e_0x100", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] e_0x200 {
get {
object obj = ResourceManager.GetObject("e_0x200", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] n_0x100 {
get {
object obj = ResourceManager.GetObject("n_0x100", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] n_0x200 {
get {
object obj = ResourceManager.GetObject("n_0x200", resourceCulture);
return ((byte[])(obj));
}
}
}
}