NetworkingManager Fields | ![]() |
[This is preliminary documentation and is subject to change.]
The NetworkingManager type exposes the following members.
Name | Description | |
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![]() | ConnectionApprovalCallback |
The callback to invoke during connection approval
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![]() | DontDestroy |
Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad
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![]() | NetworkConfig |
The current NetworkingConfiguration
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![]() | OnClientConnectedCallback |
The callback to invoke once a client connects
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![]() | OnClientDisconnectCallback |
The callback to invoke when a client disconnects
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![]() | OnServerStarted |
The callback to invoke once the server is ready
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![]() | RegenerateRSAKeys |
An inspector bool that acts as a Trigger for regenerating RSA keys. Should not be used outside Unity editor.
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![]() | RunInBackground |
Gets or sets if the application should be set to run in background
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