Made NetworkAnimator compliant with C# 4
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@ -81,7 +81,9 @@ namespace MLAPI.MonoBehaviours.Prototyping
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CheckSendRate();
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CheckSendRate();
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if (!CheckAnimStateChanged(out int stateHash, out float normalizedTime))
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int stateHash;
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float normalizedTime;
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if (!CheckAnimStateChanged(out stateHash, out normalizedTime))
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{
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{
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return;
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return;
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}
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}
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