Moved Scene switching to the main lib channel
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914c7a2a81
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@ -93,7 +93,6 @@ namespace MLAPI
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//MLAPI channels and messageTypes
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NetworkConfig.Channels.Add("MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", QosType.ReliableFragmentedSequenced);
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NetworkConfig.Channels.Add("MLAPI_POSITION_UPDATE", QosType.StateUpdate);
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NetworkConfig.Channels.Add("MLAPI_SCENE_SWTICH", QosType.AllCostDelivery);
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MessageManager.messageTypes.Add("MLAPI_CONNECTION_REQUEST", 0);
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MessageManager.messageTypes.Add("MLAPI_CONNECTION_APPROVED", 1);
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MessageManager.messageTypes.Add("MLAPI_ADD_OBJECT", 2);
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@ -51,7 +51,7 @@ namespace MLAPI.NetworkingManagerComponents
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{
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writer.Write(sceneNameToIndex[sceneName]);
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}
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NetworkingManager.singleton.Send("MLAPI_SWITCH_SCENE", "MLAPI_SCENE_SWTICH", stream.GetBuffer());
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NetworkingManager.singleton.Send("MLAPI_SWITCH_SCENE", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer());
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}
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}
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@ -62,7 +62,7 @@ namespace MLAPI.NetworkingManagerComponents
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Debug.LogWarning("MLAPI: Scene switching is not enabled but was requested by the server");
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return;
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}
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else if (!sceneIndexToString.ContainsKey(sceneIndex) ||registeredSceneNames.Contains(sceneIndexToString[sceneIndex]))
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else if (!sceneIndexToString.ContainsKey(sceneIndex) || registeredSceneNames.Contains(sceneIndexToString[sceneIndex]))
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{
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Debug.LogWarning("MLAPI: Server requested a scene switch to a non registered scene");
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return;
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