diff --git a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs index e8d13f5..03bb606 100644 --- a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs +++ b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs @@ -939,105 +939,73 @@ namespace MLAPI.MonoBehaviours.Core { case 0: //Client to server > sends connection buffer if (isServer) - { InternalMessageHandler.HandleConnectionRequest(clientId, incommingData, channelId); - } break; case 1: //Server informs client it has been approved: if (isClient) - { InternalMessageHandler.HandleConnectionApproved(clientId, incommingData, channelId); - } break; case 2: //Server informs client another client connected //MLAPI_ADD_OBJECT if (isClient) - { InternalMessageHandler.HandleAddObject(clientId, incommingData, channelId); - } break; case 3: //Server informs client another client disconnected //MLAPI_CLIENT_DISCONNECT if (isClient) - { InternalMessageHandler.HandleClientDisconnect(clientId, incommingData, channelId); - } break; case 4: //Server infroms clients to destroy an object if (isClient) - { InternalMessageHandler.HandleDestroyObject(clientId, incommingData, channelId); - } break; case 5: //Scene switch if (isClient) - { InternalMessageHandler.HandleSwitchScene(clientId, incommingData, channelId); - } break; case 6: //Spawn pool object if (isClient) - { InternalMessageHandler.HandleSpawnPoolObject(clientId, incommingData, channelId); - } break; case 7: //Destroy pool object if (isClient) - { InternalMessageHandler.HandleDestroyPoolObject(clientId, incommingData, channelId); - } break; case 8: //Change owner if (isClient) - { InternalMessageHandler.HandleChangeOwner(clientId, incommingData, channelId); - } break; case 9: //Syncvar if (isClient) - { InternalMessageHandler.HandleSyncVarUpdate(clientId, incommingData, channelId); - } break; case 10: if (isClient) //MLAPI_ADD_OBJECTS (plural) - { InternalMessageHandler.HandleAddObjects(clientId, incommingData, channelId); - } break; case 11: if (isClient) - { InternalMessageHandler.HandleTimeSync(clientId, incommingData, channelId); - } break; case 12: if (isServer) - { InternalMessageHandler.HandleCommand(clientId, incommingData, channelId); - } break; case 13: if (isClient) - { InternalMessageHandler.HandleRpc(clientId, incommingData, channelId); - } break; case 14: if (isClient) - { InternalMessageHandler.HandleTargetRpc(clientId, incommingData, channelId); - } break; case 15: if (isClient) - { InternalMessageHandler.HandleSetVisibility(clientId, incommingData, channelId); - } break; } #endregion