diff --git a/MLAPI/Data/NetworkPool.cs b/MLAPI/Data/NetworkPool.cs index 01eb489..18fd52d 100644 --- a/MLAPI/Data/NetworkPool.cs +++ b/MLAPI/Data/NetworkPool.cs @@ -4,7 +4,6 @@ namespace MLAPI.Data { internal class NetworkPool { - internal int spawnablePrefabIndex; internal GameObject[] objects; internal ushort poolId; diff --git a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs index 7416276..84184e7 100644 --- a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs +++ b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.Networking; -using UnityEngine.SceneManagement; namespace MLAPI { diff --git a/MLAPI/MonoBehaviours/Prototyping/NetworkedTransform.cs b/MLAPI/MonoBehaviours/Prototyping/NetworkedTransform.cs index b6e2428..d3b7af0 100644 --- a/MLAPI/MonoBehaviours/Prototyping/NetworkedTransform.cs +++ b/MLAPI/MonoBehaviours/Prototyping/NetworkedTransform.cs @@ -1,9 +1,5 @@ using MLAPI; -using System; -using System.Collections.Generic; using System.IO; -using System.Linq; -using System.Text; using UnityEngine; namespace MLAP diff --git a/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs b/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs index 4531d84..39ddf4d 100644 --- a/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs +++ b/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs @@ -1,8 +1,6 @@ -using System; -using System.Collections.Generic; +using System.Collections.Generic; using System.IO; using System.Linq; -using System.Text; using UnityEngine; using UnityEngine.SceneManagement;