diff --git a/MLAPI/MonoBehaviours/Core/NetworkedObject.cs b/MLAPI/MonoBehaviours/Core/NetworkedObject.cs index 32a7b13..305934a 100644 --- a/MLAPI/MonoBehaviours/Core/NetworkedObject.cs +++ b/MLAPI/MonoBehaviours/Core/NetworkedObject.cs @@ -14,7 +14,6 @@ namespace MLAPI.MonoBehaviours.Core /// /// Gets the unique ID of this object that is synced across the network /// - [HideInInspector] public uint NetworkId { get @@ -26,7 +25,6 @@ namespace MLAPI.MonoBehaviours.Core /// /// Gets the clientId of the owner of this NetworkedObject /// - [HideInInspector] public int OwnerClientId { get @@ -38,7 +36,6 @@ namespace MLAPI.MonoBehaviours.Core /// /// The index of the prefab used to spawn this in the spawnablePrefabs list /// - [HideInInspector] public int SpawnablePrefabIndex { get @@ -50,7 +47,6 @@ namespace MLAPI.MonoBehaviours.Core /// /// Gets if this object is a player object /// - [HideInInspector] public bool isPlayerObject { get @@ -67,7 +63,6 @@ namespace MLAPI.MonoBehaviours.Core /// /// Gets if this object is part of a pool /// - [HideInInspector] public bool isPooledObject { get @@ -79,7 +74,6 @@ namespace MLAPI.MonoBehaviours.Core /// /// Gets the poolId this object is part of /// - [HideInInspector] public ushort PoolId { get diff --git a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs index 79b8d29..b57fdb2 100644 --- a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs +++ b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs @@ -51,7 +51,6 @@ namespace MLAPI.MonoBehaviours.Core /// /// The clientId the server calls the local client by, only valid for clients /// - [HideInInspector] public int MyClientId { get @@ -112,7 +111,6 @@ namespace MLAPI.MonoBehaviours.Core /// /// Gets if we are connected as a client /// - [HideInInspector] public bool IsClientConnected { get