diff --git a/MLAPI/MonoBehaviours/Core/NetworkedObject.cs b/MLAPI/MonoBehaviours/Core/NetworkedObject.cs
index 32a7b13..305934a 100644
--- a/MLAPI/MonoBehaviours/Core/NetworkedObject.cs
+++ b/MLAPI/MonoBehaviours/Core/NetworkedObject.cs
@@ -14,7 +14,6 @@ namespace MLAPI.MonoBehaviours.Core
///
/// Gets the unique ID of this object that is synced across the network
///
- [HideInInspector]
public uint NetworkId
{
get
@@ -26,7 +25,6 @@ namespace MLAPI.MonoBehaviours.Core
///
/// Gets the clientId of the owner of this NetworkedObject
///
- [HideInInspector]
public int OwnerClientId
{
get
@@ -38,7 +36,6 @@ namespace MLAPI.MonoBehaviours.Core
///
/// The index of the prefab used to spawn this in the spawnablePrefabs list
///
- [HideInInspector]
public int SpawnablePrefabIndex
{
get
@@ -50,7 +47,6 @@ namespace MLAPI.MonoBehaviours.Core
///
/// Gets if this object is a player object
///
- [HideInInspector]
public bool isPlayerObject
{
get
@@ -67,7 +63,6 @@ namespace MLAPI.MonoBehaviours.Core
///
/// Gets if this object is part of a pool
///
- [HideInInspector]
public bool isPooledObject
{
get
@@ -79,7 +74,6 @@ namespace MLAPI.MonoBehaviours.Core
///
/// Gets the poolId this object is part of
///
- [HideInInspector]
public ushort PoolId
{
get
diff --git a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs
index 79b8d29..b57fdb2 100644
--- a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs
+++ b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs
@@ -51,7 +51,6 @@ namespace MLAPI.MonoBehaviours.Core
///
/// The clientId the server calls the local client by, only valid for clients
///
- [HideInInspector]
public int MyClientId
{
get
@@ -112,7 +111,6 @@ namespace MLAPI.MonoBehaviours.Core
///
/// Gets if we are connected as a client
///
- [HideInInspector]
public bool IsClientConnected
{
get