Added better checks to NetworkingManager
This commit is contained in:
parent
66a511a437
commit
352c827b5d
@ -10,6 +10,8 @@ namespace MLAPI
|
|||||||
{
|
{
|
||||||
public class NetworkingManager : MonoBehaviour
|
public class NetworkingManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public bool DontDestroy = true;
|
||||||
|
public bool RunInBackground = true;
|
||||||
public List<GameObject> SpawnablePrefabs;
|
public List<GameObject> SpawnablePrefabs;
|
||||||
public GameObject DefaultPlayerPrefab;
|
public GameObject DefaultPlayerPrefab;
|
||||||
public static NetworkingManager singleton;
|
public static NetworkingManager singleton;
|
||||||
@ -42,15 +44,28 @@ namespace MLAPI
|
|||||||
|
|
||||||
private void OnValidate()
|
private void OnValidate()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < SpawnablePrefabs.Count; i++)
|
if (SpawnablePrefabs != null)
|
||||||
{
|
{
|
||||||
NetworkedObject netObject = SpawnablePrefabs[i].GetComponentInChildren<NetworkedObject>();
|
for (int i = 0; i < SpawnablePrefabs.Count; i++)
|
||||||
|
{
|
||||||
|
if (SpawnablePrefabs[i] == null)
|
||||||
|
continue;
|
||||||
|
NetworkedObject netObject = SpawnablePrefabs[i].GetComponentInChildren<NetworkedObject>();
|
||||||
|
if (netObject == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("MLAPI: All SpawnablePrefabs need a NetworkedObject component. Please add one to the prefab " + SpawnablePrefabs[i].gameObject.name);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
netObject.SpawnablePrefabIndex = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (DefaultPlayerPrefab != null)
|
||||||
|
{
|
||||||
|
NetworkedObject netObject = DefaultPlayerPrefab.GetComponentInChildren<NetworkedObject>();
|
||||||
if (netObject == null)
|
if (netObject == null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("MLAPI: All SpawnablePrefabs need a NetworkedObject component. Please add one to the prefab " + SpawnablePrefabs[i].gameObject.name);
|
Debug.LogWarning("MLAPI: The player object needs a NetworkedObject component.");
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
netObject.SpawnablePrefabIndex = i;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -250,7 +265,10 @@ namespace MLAPI
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
singleton = this;
|
singleton = this;
|
||||||
DontDestroyOnLoad(gameObject);
|
if (DontDestroy)
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
if (RunInBackground)
|
||||||
|
Application.runInBackground = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user