From 35a330fbc9c3cb2a023e47ebf1bced877f9cf5d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Sun, 4 Mar 2018 20:22:44 +0100 Subject: [PATCH] Update README.md --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 099c439..c0bad79 100644 --- a/README.md +++ b/README.md @@ -4,16 +4,17 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke ## Features * Host support (Client hosts the server) * Object and player spawning -* Connection approval +* Connection approval \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Connection-Approval)\] * Message names * Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel. * ProtocolVersion to allow making different versions not talk to each other. * NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. * Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic -* Passthrough messages [Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages) +* Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\] * Scene Management * Built in Lag compensation (Based on RTT which trades accuracy for modularity) * NetworkTransform replacement +* Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\] ## Planned features * Area of interest