Replaced NetId constructor with ServerNetId static
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@ -1288,7 +1288,7 @@ namespace MLAPI.MonoBehaviours.Core
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else if(netId.IsHost())
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{
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//Client trying to send data to host
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netId = new NetId((byte)serverHostId, (ushort)serverConnectionId, false, false);
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netId = NetId.ServerNetId;
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}
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bool isPassthrough = (!isServer && clientId != NetId.ServerNetId.GetClientId() && NetworkConfig.AllowPassthroughMessages);
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@ -1342,7 +1342,7 @@ namespace MLAPI.MonoBehaviours.Core
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}
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byte error;
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if (isPassthrough)
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netId = new NetId((byte)serverHostId, (ushort)serverConnectionId, false, false);
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netId = NetId.ServerNetId;
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if (skipQueue)
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NetworkTransport.Send(netId.HostId, netId.ConnectionId, MessageManager.channels[channelName], stream.GetBuffer(), sizeOfStream, out error);
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else
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@ -1391,7 +1391,7 @@ namespace MLAPI.MonoBehaviours.Core
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else if (netId.IsHost())
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{
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//Client trying to send data to host
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netId = new NetId((byte)serverHostId, (ushort)serverConnectionId, false, false);
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netId = NetId.ServerNetId;
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}
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byte error;
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NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channel, stream.GetBuffer(), sizeOfStream, out error);
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@ -1441,7 +1441,7 @@ namespace MLAPI.MonoBehaviours.Core
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else if (netId.IsHost())
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{
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//Client trying to send data to host
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netId = new NetId((byte)serverHostId, (ushort)serverConnectionId, false, false);
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netId = NetId.ServerNetId;
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}
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byte error;
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NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channel, stream.GetBuffer(), sizeOfStream, out error);
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@ -1491,7 +1491,7 @@ namespace MLAPI.MonoBehaviours.Core
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else if (netId.IsHost())
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{
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//Client trying to send data to host
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netId = new NetId((byte)serverHostId, (ushort)serverConnectionId, false, false);
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netId = NetId.ServerNetId;
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}
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byte error;
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NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channel, stream.GetBuffer(), sizeOfStream, out error);
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@ -1544,7 +1544,7 @@ namespace MLAPI.MonoBehaviours.Core
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else if (netId.IsHost())
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{
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//Client trying to send data to host
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netId = new NetId((byte)serverHostId, (ushort)serverConnectionId, false, false);
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netId = NetId.ServerNetId;
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}
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byte error;
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NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channel, stream.GetBuffer(), sizeOfStream, out error);
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