Fixed issues with rotation on object spawn
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b66a351859
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@ -1652,9 +1652,9 @@ namespace MLAPI.MonoBehaviours.Core
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writer.Write(pair.Value.transform.position.y);
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writer.Write(pair.Value.transform.position.y);
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writer.Write(pair.Value.transform.position.z);
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writer.Write(pair.Value.transform.position.z);
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writer.Write(pair.Value.transform.rotation.x);
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writer.Write(pair.Value.transform.rotation.eulerAngles.x);
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writer.Write(pair.Value.transform.rotation.y);
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writer.Write(pair.Value.transform.rotation.eulerAngles.y);
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writer.Write(pair.Value.transform.rotation.z);
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writer.Write(pair.Value.transform.rotation.eulerAngles.z);
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}
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}
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}
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}
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}
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}
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@ -228,9 +228,9 @@ namespace MLAPI.NetworkingManagerComponents.Core
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writer.Write(netObject.transform.position.y);
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writer.Write(netObject.transform.position.y);
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writer.Write(netObject.transform.position.z);
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writer.Write(netObject.transform.position.z);
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writer.Write(netObject.transform.rotation.x);
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writer.Write(netObject.transform.rotation.eulerAngles.x);
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writer.Write(netObject.transform.rotation.y);
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writer.Write(netObject.transform.rotation.eulerAngles.y);
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writer.Write(netObject.transform.rotation.z);
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writer.Write(netObject.transform.rotation.eulerAngles.z);
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}
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}
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netManager.Send("MLAPI_ADD_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer());
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netManager.Send("MLAPI_ADD_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer());
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