diff --git a/MLAPI/MLAPI.csproj b/MLAPI/MLAPI.csproj index 422af89..7cb2cfc 100644 --- a/MLAPI/MLAPI.csproj +++ b/MLAPI/MLAPI.csproj @@ -73,11 +73,11 @@ - - - - - + + + + + @@ -85,14 +85,14 @@ - - - - + + + + - + - + diff --git a/MLAPI/MonoBehaviours/Core/NetworkedBehaviour.cs b/MLAPI/MonoBehaviours/Core/NetworkedBehaviour.cs index bdf2100..ab890eb 100644 --- a/MLAPI/MonoBehaviours/Core/NetworkedBehaviour.cs +++ b/MLAPI/MonoBehaviours/Core/NetworkedBehaviour.cs @@ -1,12 +1,13 @@ using System; using System.Collections.Generic; using UnityEngine; -using MLAPI.NetworkingManagerComponents; using System.Reflection; using MLAPI.Attributes; using System.Linq; using System.IO; using MLAPI.Data; +using MLAPI.NetworkingManagerComponents.Binary; +using MLAPI.NetworkingManagerComponents.Core; namespace MLAPI.MonoBehaviours.Core { diff --git a/MLAPI/MonoBehaviours/Core/NetworkedObject.cs b/MLAPI/MonoBehaviours/Core/NetworkedObject.cs index 5a22f1e..09dfdf7 100644 --- a/MLAPI/MonoBehaviours/Core/NetworkedObject.cs +++ b/MLAPI/MonoBehaviours/Core/NetworkedObject.cs @@ -1,4 +1,4 @@ -using MLAPI.NetworkingManagerComponents; +using MLAPI.NetworkingManagerComponents.Core; using System; using System.Collections.Generic; using UnityEngine; diff --git a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs index 7eae2c2..b45df11 100644 --- a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs +++ b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs @@ -1,5 +1,4 @@ using MLAPI.Data; -using MLAPI.NetworkingManagerComponents; using System; using System.Collections; using System.Collections.Generic; @@ -8,6 +7,8 @@ using UnityEngine; using UnityEngine.Networking; using System.Linq; using System.Security.Cryptography; +using MLAPI.NetworkingManagerComponents.Cryptography; +using MLAPI.NetworkingManagerComponents.Core; namespace MLAPI.MonoBehaviours.Core { diff --git a/MLAPI/MonoBehaviours/Core/TrackedObject.cs b/MLAPI/MonoBehaviours/Core/TrackedObject.cs index dbefdac..5448e65 100644 --- a/MLAPI/MonoBehaviours/Core/TrackedObject.cs +++ b/MLAPI/MonoBehaviours/Core/TrackedObject.cs @@ -1,5 +1,5 @@ using MLAPI.Data; -using MLAPI.NetworkingManagerComponents; +using MLAPI.NetworkingManagerComponents.Core; using System.Collections.Generic; using UnityEngine; diff --git a/MLAPI/NetworkingManagerComponents/BinarySerializer.cs b/MLAPI/NetworkingManagerComponents/Binary/BinarySerializer.cs similarity index 99% rename from MLAPI/NetworkingManagerComponents/BinarySerializer.cs rename to MLAPI/NetworkingManagerComponents/Binary/BinarySerializer.cs index 4e2adbe..08f9c8a 100644 --- a/MLAPI/NetworkingManagerComponents/BinarySerializer.cs +++ b/MLAPI/NetworkingManagerComponents/Binary/BinarySerializer.cs @@ -6,7 +6,7 @@ using System.Reflection; using System.Text; using UnityEngine; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Binary { /// /// Helper class for serializing classes to binary diff --git a/MLAPI/NetworkingManagerComponents/MessageChunker.cs b/MLAPI/NetworkingManagerComponents/Binary/MessageChunker.cs similarity index 99% rename from MLAPI/NetworkingManagerComponents/MessageChunker.cs rename to MLAPI/NetworkingManagerComponents/Binary/MessageChunker.cs index 624d799..ada78af 100644 --- a/MLAPI/NetworkingManagerComponents/MessageChunker.cs +++ b/MLAPI/NetworkingManagerComponents/Binary/MessageChunker.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Binary { /// /// Helper class to chunk messages diff --git a/MLAPI/NetworkingManagerComponents/ClientIdManager.cs b/MLAPI/NetworkingManagerComponents/Core/ClientIdManager.cs similarity index 93% rename from MLAPI/NetworkingManagerComponents/ClientIdManager.cs rename to MLAPI/NetworkingManagerComponents/Core/ClientIdManager.cs index a4ce7ab..57dab7c 100644 --- a/MLAPI/NetworkingManagerComponents/ClientIdManager.cs +++ b/MLAPI/NetworkingManagerComponents/Core/ClientIdManager.cs @@ -1,8 +1,7 @@ -using System; -using System.Collections.Generic; +using System.Collections.Generic; using MLAPI.Data; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Core { internal static class ClientIdManager { diff --git a/MLAPI/NetworkingManagerComponents/LagCompensationManager.cs b/MLAPI/NetworkingManagerComponents/Core/LagCompensationManager.cs similarity index 98% rename from MLAPI/NetworkingManagerComponents/LagCompensationManager.cs rename to MLAPI/NetworkingManagerComponents/Core/LagCompensationManager.cs index 11734d3..a5b7643 100644 --- a/MLAPI/NetworkingManagerComponents/LagCompensationManager.cs +++ b/MLAPI/NetworkingManagerComponents/Core/LagCompensationManager.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Core { /// /// The main class for controlling lag compensation diff --git a/MLAPI/NetworkingManagerComponents/MessageManager.cs b/MLAPI/NetworkingManagerComponents/Core/MessageManager.cs similarity index 98% rename from MLAPI/NetworkingManagerComponents/MessageManager.cs rename to MLAPI/NetworkingManagerComponents/Core/MessageManager.cs index b4ada6c..e78ae37 100644 --- a/MLAPI/NetworkingManagerComponents/MessageManager.cs +++ b/MLAPI/NetworkingManagerComponents/Core/MessageManager.cs @@ -3,7 +3,7 @@ using System; using System.Collections.Generic; using UnityEngine; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Core { internal static class MessageManager { diff --git a/MLAPI/NetworkingManagerComponents/NetworkPoolManager.cs b/MLAPI/NetworkingManagerComponents/Core/NetworkPoolManager.cs similarity index 98% rename from MLAPI/NetworkingManagerComponents/NetworkPoolManager.cs rename to MLAPI/NetworkingManagerComponents/Core/NetworkPoolManager.cs index 7fad509..c3e9c63 100644 --- a/MLAPI/NetworkingManagerComponents/NetworkPoolManager.cs +++ b/MLAPI/NetworkingManagerComponents/Core/NetworkPoolManager.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using System.IO; using UnityEngine; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Core { /// /// Main class for managing network pools diff --git a/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs b/MLAPI/NetworkingManagerComponents/Core/NetworkSceneManager.cs similarity index 98% rename from MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs rename to MLAPI/NetworkingManagerComponents/Core/NetworkSceneManager.cs index bd34116..782558d 100644 --- a/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs +++ b/MLAPI/NetworkingManagerComponents/Core/NetworkSceneManager.cs @@ -5,7 +5,7 @@ using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Core { /// /// Main class for managing network scenes diff --git a/MLAPI/NetworkingManagerComponents/SpawnManager.cs b/MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs similarity index 99% rename from MLAPI/NetworkingManagerComponents/SpawnManager.cs rename to MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs index 793869e..a1bc5a5 100644 --- a/MLAPI/NetworkingManagerComponents/SpawnManager.cs +++ b/MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.IO; using UnityEngine; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Core { internal static class SpawnManager { diff --git a/MLAPI/NetworkingManagerComponents/CryptographyHelper.cs b/MLAPI/NetworkingManagerComponents/Cryptography/CryptographyHelper.cs similarity index 97% rename from MLAPI/NetworkingManagerComponents/CryptographyHelper.cs rename to MLAPI/NetworkingManagerComponents/Cryptography/CryptographyHelper.cs index b6b1ed6..52ed10b 100644 --- a/MLAPI/NetworkingManagerComponents/CryptographyHelper.cs +++ b/MLAPI/NetworkingManagerComponents/Cryptography/CryptographyHelper.cs @@ -2,7 +2,7 @@ using System.Security.Cryptography; using System.IO; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Cryptography { /// /// Helper class for encryption purposes diff --git a/MLAPI/NetworkingManagerComponents/DiffieHellman.cs b/MLAPI/NetworkingManagerComponents/Cryptography/DiffieHellman.cs similarity index 98% rename from MLAPI/NetworkingManagerComponents/DiffieHellman.cs rename to MLAPI/NetworkingManagerComponents/Cryptography/DiffieHellman.cs index 179236d..ccef774 100644 --- a/MLAPI/NetworkingManagerComponents/DiffieHellman.cs +++ b/MLAPI/NetworkingManagerComponents/Cryptography/DiffieHellman.cs @@ -3,7 +3,7 @@ using IntXLib; using System.Text; using System.Security.Cryptography; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Cryptography { internal class EllipticDiffieHellman { diff --git a/MLAPI/NetworkingManagerComponents/EllipticCurve.cs b/MLAPI/NetworkingManagerComponents/Cryptography/EllipticCurve.cs similarity index 99% rename from MLAPI/NetworkingManagerComponents/EllipticCurve.cs rename to MLAPI/NetworkingManagerComponents/Cryptography/EllipticCurve.cs index 51ab1fd..99989bf 100644 --- a/MLAPI/NetworkingManagerComponents/EllipticCurve.cs +++ b/MLAPI/NetworkingManagerComponents/Cryptography/EllipticCurve.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using IntXLib; -namespace MLAPI.NetworkingManagerComponents +namespace MLAPI.NetworkingManagerComponents.Cryptography { internal class CurvePoint {