Update README.md
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@ -15,10 +15,13 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke
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* Built in Lag compensation \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Lag-Compensation)\]
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* Built in Lag compensation \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Lag-Compensation)\]
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* NetworkTransform replacement
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* NetworkTransform replacement
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* Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\]
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* Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\]
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* Supportes separate Unity projects crosstalking
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* Port of NetworkedAnimator
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* Networked Object Pooling
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## Planned features
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## Planned features
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* Area of interest
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* Area of interest
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* Core gameplay components similar to what the HLAPI offers
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* Encrypted messages / full encryption for all messages. Diffie Hellman key exchange with the option to sign the transaction using RSA.
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* Encrypted messages / full encryption for all messages. Diffie Hellman key exchange with the option to sign the transaction using RSA.
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* Serializer (both for the library to speed up and to allow structs to be sent easily)
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* Serializer (both for the library to speed up and to allow structs to be sent easily)
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* SyncVars (allow variables to automatically be synced to new clients and current clients when it's changed)
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* SyncVars (allow variables to automatically be synced to new clients and current clients when it's changed)
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