Modified tickrate behaviour to empty buffers

This commit is contained in:
Albin Corén 2018-03-09 10:28:38 +01:00
parent ad41b78acc
commit 6cb02f35de

View File

@ -301,7 +301,7 @@ namespace MLAPI
{
if(isListening)
{
if(Time.time - lastSendTickTime >= (1f / NetworkConfig.SendTickrate))
if((Time.time - lastSendTickTime >= (1f / NetworkConfig.SendTickrate)) || NetworkConfig.SendTickrate <= 0)
{
foreach (KeyValuePair<int, NetworkedClient> pair in connectedClients)
{
@ -309,68 +309,72 @@ namespace MLAPI
}
lastSendTickTime = Time.time;
}
if(Time.time - lastReceiveTickTime >= (1f / NetworkConfig.ReceiveTickrate))
if((Time.time - lastReceiveTickTime >= (1f / NetworkConfig.ReceiveTickrate)) || NetworkConfig.ReceiveTickrate <= 0)
{
NetworkEventType eventType = NetworkTransport.Receive(out hostId, out clientId, out channelId, messageBuffer, messageBuffer.Length, out receivedSize, out error);
NetworkError networkError = (NetworkError)error;
if (networkError == NetworkError.Timeout)
NetworkEventType eventType;
do
{
//Client timed out.
if (isServer)
eventType = NetworkTransport.Receive(out hostId, out clientId, out channelId, messageBuffer, messageBuffer.Length, out receivedSize, out error);
NetworkError networkError = (NetworkError)error;
if (networkError == NetworkError.Timeout)
{
OnClientDisconnect(clientId);
//Client timed out.
if (isServer)
{
OnClientDisconnect(clientId);
return;
}
}
else if (networkError != NetworkError.Ok)
{
Debug.LogWarning("MLAPI: NetworkTransport receive error: " + networkError.ToString());
return;
}
}
else if (networkError != NetworkError.Ok)
{
Debug.LogWarning("MLAPI: NetworkTransport receive error: " + networkError.ToString());
return;
}
switch (eventType)
{
case NetworkEventType.ConnectEvent:
if (isServer)
{
pendingClients.Add(clientId);
StartCoroutine(ApprovalTimeout(clientId));
}
else
{
int sizeOfStream = 32;
if (NetworkConfig.ConnectionApproval)
sizeOfStream += 2 + NetworkConfig.ConnectionData.Length;
using (MemoryStream writeStream = new MemoryStream(sizeOfStream))
switch (eventType)
{
case NetworkEventType.ConnectEvent:
if (isServer)
{
using (BinaryWriter writer = new BinaryWriter(writeStream))
{
writer.Write(NetworkConfig.GetConfig());
if (NetworkConfig.ConnectionApproval)
{
writer.Write((ushort)NetworkConfig.ConnectionData.Length);
writer.Write(NetworkConfig.ConnectionData);
}
}
Send(clientId, "MLAPI_CONNECTION_REQUEST", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", writeStream.GetBuffer());
pendingClients.Add(clientId);
StartCoroutine(ApprovalTimeout(clientId));
}
}
break;
case NetworkEventType.DataEvent:
HandleIncomingData(clientId, messageBuffer, channelId);
break;
case NetworkEventType.DisconnectEvent:
if (isServer)
OnClientDisconnect(clientId);
break;
}
else
{
int sizeOfStream = 32;
if (NetworkConfig.ConnectionApproval)
sizeOfStream += 2 + NetworkConfig.ConnectionData.Length;
using (MemoryStream writeStream = new MemoryStream(sizeOfStream))
{
using (BinaryWriter writer = new BinaryWriter(writeStream))
{
writer.Write(NetworkConfig.GetConfig());
if (NetworkConfig.ConnectionApproval)
{
writer.Write((ushort)NetworkConfig.ConnectionData.Length);
writer.Write(NetworkConfig.ConnectionData);
}
}
Send(clientId, "MLAPI_CONNECTION_REQUEST", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", writeStream.GetBuffer());
}
}
break;
case NetworkEventType.DataEvent:
HandleIncomingData(clientId, messageBuffer, channelId);
break;
case NetworkEventType.DisconnectEvent:
if (isServer)
OnClientDisconnect(clientId);
break;
}
} while (eventType != NetworkEventType.Nothing);
lastReceiveTickTime = Time.time;
}
if (isServer && (Time.time - lastEventTickTime >= (1f / NetworkConfig.EventTickrate)))
if (isServer && ((Time.time - lastEventTickTime >= (1f / NetworkConfig.EventTickrate)) || NetworkConfig.EventTickrate <= 0))
{
LagCompensationManager.AddFrames();
NetworkedObject.InvokeSyncvafrUpdate();
NetworkedObject.InvokeSyncvarUpdate();
lastEventTickTime = Time.time;
}
}