Updates readme
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@ -26,6 +26,7 @@ It's licenced under the MIT licence :D
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* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. (done)
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* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. (done)
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* Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic (done)
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* Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic (done)
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* Passthrough messages (check the wiki for details)
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* Passthrough messages (check the wiki for details)
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* Scene Management
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That's all I can think of right now. But there is more to come, especially if people show intrest in the project.
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That's all I can think of right now. But there is more to come, especially if people show intrest in the project.
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@ -33,4 +34,5 @@ That's all I can think of right now. But there is more to come, especially if pe
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## Indepth
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## Indepth
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The project is not yet very tested. Examples will be created when it's more functional.
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The project is not yet very tested.
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https://github.com/TwoTenPvP/MLAPI-Examples
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