Prototype components now use NetworkStart for initialization
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@ -61,7 +61,7 @@ namespace MLAPI
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}
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}
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void Start()
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public override void NetworkStart()
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{
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RegisterMessageHandler("MLAPI_HandleAnimationMessage", HandleAnimMsg);
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RegisterMessageHandler("MLAPI_HandleAnimationParameterMessage", HandleAnimParamsMsg);
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@ -49,7 +49,7 @@ namespace MLAP
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}
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void Start()
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public override void NetworkStart()
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{
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if (isServer)
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{
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