From 8496b63569922fa57731a25efeb28bd615865474 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Tue, 6 Mar 2018 12:58:00 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6f50108..ebf8bbd 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke ## Features * Host support (Client hosts the server) -* Object and player spawning +* Object and player spawning \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Object-Spawning)\] * Connection approval \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Connection-Approval)\] * Message names * Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel.