From 85231a024735f0041fdab36db7a1c8f6f5f85528 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Tue, 6 Mar 2018 14:07:24 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7a829e4..88508fc 100644 --- a/README.md +++ b/README.md @@ -10,12 +10,12 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke * ProtocolVersion to allow making different versions not talk to each other. * NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. * Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic +* Supports separate Unity projects crosstalking * Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\] * Scene Management \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Scene-Management)\] * Built in Lag compensation \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Lag-Compensation)\] * NetworkTransform replacement \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/NetworkedTransform)\] * Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\] -* Supports separate Unity projects crosstalking * Port of NetworkedAnimator \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/NetworkedAnimator)\] * Networked Object Pooling \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Networked-Object-Pooling)\]