From 8b95b7d888b980691f669a9e067e7dd6cecc2c2b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Sun, 1 Apr 2018 09:35:20 +0200 Subject: [PATCH] Moved NetworkClient and NetworkingConfiguration to Data namespace --- MLAPI/Data/NetworkedClient.cs | 2 +- MLAPI/Data/NetworkingConfiguration.cs | 2 +- MLAPI/MonoBehaviours/Prototyping/NetworkedAnimator.cs | 3 ++- MLAPI/MonoBehaviours/Prototyping/NetworkedNavMeshAgent.cs | 3 ++- 4 files changed, 6 insertions(+), 4 deletions(-) diff --git a/MLAPI/Data/NetworkedClient.cs b/MLAPI/Data/NetworkedClient.cs index 1536c9b..de7ae46 100644 --- a/MLAPI/Data/NetworkedClient.cs +++ b/MLAPI/Data/NetworkedClient.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -namespace MLAPI +namespace MLAPI.Data { /// /// A NetworkedClient diff --git a/MLAPI/Data/NetworkingConfiguration.cs b/MLAPI/Data/NetworkingConfiguration.cs index a0d116c..b6d00ed 100644 --- a/MLAPI/Data/NetworkingConfiguration.cs +++ b/MLAPI/Data/NetworkingConfiguration.cs @@ -4,7 +4,7 @@ using System.IO; using System.Security.Cryptography; using UnityEngine.Networking; -namespace MLAPI +namespace MLAPI.Data { /// /// The configuration object used to start server, client and hosts diff --git a/MLAPI/MonoBehaviours/Prototyping/NetworkedAnimator.cs b/MLAPI/MonoBehaviours/Prototyping/NetworkedAnimator.cs index e38c844..ddad8ae 100644 --- a/MLAPI/MonoBehaviours/Prototyping/NetworkedAnimator.cs +++ b/MLAPI/MonoBehaviours/Prototyping/NetworkedAnimator.cs @@ -1,4 +1,5 @@ -using MLAPI.MonoBehaviours.Core; +using MLAPI.Data; +using MLAPI.MonoBehaviours.Core; using System.Collections.Generic; using System.IO; using UnityEngine; diff --git a/MLAPI/MonoBehaviours/Prototyping/NetworkedNavMeshAgent.cs b/MLAPI/MonoBehaviours/Prototyping/NetworkedNavMeshAgent.cs index 75eb93b..3fee1c2 100644 --- a/MLAPI/MonoBehaviours/Prototyping/NetworkedNavMeshAgent.cs +++ b/MLAPI/MonoBehaviours/Prototyping/NetworkedNavMeshAgent.cs @@ -1,4 +1,5 @@ -using MLAPI.MonoBehaviours.Core; +using MLAPI.Data; +using MLAPI.MonoBehaviours.Core; using System.Collections.Generic; using System.IO; using UnityEngine;