diff --git a/README.md b/README.md index d21dd1c..407fb7c 100644 --- a/README.md +++ b/README.md @@ -5,19 +5,21 @@ The project is WIP. It's licenced under the MIT licence :D ## Features that are planned / done are: -* Object and player spawning (working on atm) +* Object and player spawning (done) * Connection approval (done) * Message names (done) * Replace the integer QOS with names. When you setup the networking you specify names that are assosiated with a channel. This makes it easier to manager. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDeliery channel. (done) * ProtcolVersion to allow making different versions not talk to each other. (done) -* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. You could switch all your MonoBehaviours to NetworkedBehaviours +* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. (done) * Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic (done) * Built in lag compensation (going to be worked on when all base functionality is there) * Area of intrest (not working on ATM but it's on the TODO) +* Core gameplay components similar to what the HLAPI offers (but hopefully of better quality) +* Encrypted messages / full encryption for all messages. This will only be avalible for dedicated server use as the dedicated servers will need a dedicated RSA keypair that the clients will have the public key of hardcoded. This to exchange AES keys. +* Serializer That's all I can think of right now. But there is more to come, especially if people show intrest in the project. ## Indepth -The project shares many similarities with the HLAPI. But here are the major differences: -* The command / rpc system is replaced with a messaging system. You simply call the Send method in the NetworkedBehaviour and specify a name (string), all scripts that are listening to that message name will recieve an update. +The project is not yet very tested. Examples will be created when it's more functional. \ No newline at end of file