Minor config changes
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@ -10,7 +10,7 @@ namespace MLAPI
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public class NetworkingConfiguration
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public class NetworkingConfiguration
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{
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{
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public ushort ProtocolVersion = 0;
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public ushort ProtocolVersion = 0;
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public Dictionary<string, QosType> Channels = new Dictionary<string, QosType>();
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public SortedDictionary<string, QosType> Channels = new SortedDictionary<string, QosType>();
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public List<string> MessageTypes = new List<string>();
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public List<string> MessageTypes = new List<string>();
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public int MessageBufferSize = 65535;
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public int MessageBufferSize = 65535;
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public int MaxMessagesPerFrame = 150;
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public int MaxMessagesPerFrame = 150;
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@ -19,16 +19,16 @@ namespace MLAPI
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public string Address = "127.0.0.1";
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public string Address = "127.0.0.1";
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public int ClientConnectionBufferTimeout = 10;
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public int ClientConnectionBufferTimeout = 10;
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public bool ConnectionApproval = false;
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public bool ConnectionApproval = false;
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public Action<byte[], int, Action<int, bool>> ConnectionApprovalCallback;
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public Action<byte[], int, Action<int, bool>> ConnectionApprovalCallback = null;
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public byte[] ConnectionData;
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public byte[] ConnectionData = new byte[0];
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public bool HandleObjectSpawning = true;
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public bool HandleObjectSpawning = true;
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//TODO
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//TODO
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public bool CompressMessages = false;
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public bool CompressMessages = false;
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//Should only be used for dedicated servers and will require the servers RSA keypair being hard coded into clients in order to exchange a AES key
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//Should only be used for dedicated servers and will require the servers RSA keypair being hard coded into clients in order to exchange a AES key
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//TODO
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//TODO
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public bool EncryptMessages = false;
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public bool EncryptMessages = false;
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public bool UseUPnP = true;
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public bool UseUPnP = false;
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public Action<bool, IPAddress> UPnPCompleteCallback;
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public Action<bool, IPAddress> UPnPCompleteCallback = null;
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//Cached config hash
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//Cached config hash
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private byte[] ConfigHash = null;
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private byte[] ConfigHash = null;
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@ -9,8 +9,9 @@ using UnityEngine;
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namespace MLAPI.Helper
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namespace MLAPI.Helper
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{
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{
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public class UPnPHelper
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public static class UPnPHelper
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{
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{
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//Needs to be threaded, Currently freezes the game for up to 10 sec
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internal static void AttemptPortMap(int port, Action<bool, IPAddress> callback)
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internal static void AttemptPortMap(int port, Action<bool, IPAddress> callback)
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{
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{
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bool invoked = false;
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bool invoked = false;
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@ -49,7 +50,7 @@ namespace MLAPI.Helper
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Mapping[] mappings = task.Result.ToArray();
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Mapping[] mappings = task.Result.ToArray();
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if(mappings.Length == 0)
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if(mappings.Length == 0)
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{
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{
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if (!invoked)
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if (!invoked && callback != null)
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callback(false, publicIPAddress);
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callback(false, publicIPAddress);
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invoked = true;
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invoked = true;
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}
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}
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@ -59,7 +60,7 @@ namespace MLAPI.Helper
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{
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{
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if(mappings[i].PrivatePort == port)
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if(mappings[i].PrivatePort == port)
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{
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{
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if (!invoked)
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if (!invoked && callback != null)
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callback(true, publicIPAddress);
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callback(true, publicIPAddress);
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invoked = true;
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invoked = true;
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}
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}
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@ -76,7 +77,7 @@ namespace MLAPI.Helper
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{
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{
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if (e.InnerException is NatDeviceNotFoundException)
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if (e.InnerException is NatDeviceNotFoundException)
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{
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{
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if (!invoked)
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if (!invoked && callback != null)
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callback(false, publicIPAddress);
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callback(false, publicIPAddress);
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invoked = true;
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invoked = true;
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}
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}
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@ -12,6 +12,8 @@
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>true</DebugSymbols>
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