From 9c587636d58db110a544098603c4ef9c4bc3dc1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Fri, 9 Mar 2018 00:18:38 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7ff2ad4..4ffc916 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke * Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel. * ProtocolVersion to allow making different versions not talk to each other. * NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. -* Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic +* Custom tickrate * Supports separate Unity projects crosstalking * Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\] * Scene Management \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Scene-Management)\]