From a0157be9dd17fb8729c8b041c23326c1112e1113 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Wed, 4 Apr 2018 06:35:17 +0200 Subject: [PATCH] NetworkSpawn now gets called on Scene objects on the server --- MLAPI/MonoBehaviours/Core/NetworkingManager.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs index bcd33e2..40ed8cd 100644 --- a/MLAPI/MonoBehaviours/Core/NetworkingManager.cs +++ b/MLAPI/MonoBehaviours/Core/NetworkingManager.cs @@ -224,6 +224,7 @@ namespace MLAPI.MonoBehaviours.Core SpawnManager.spawnedObjects.Add(networkId, sceneObjects[i]); sceneObjects[i]._isSpawned = true; sceneObjects[i].sceneObject = true; + sceneObjects[i].InvokeBehaviourNetworkSpawn(); } }