Added Tickrate config
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@ -15,7 +15,7 @@ namespace MLAPI
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internal HashSet<ushort> RegisteredPassthroughMessageTypes = new HashSet<ushort>();
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public List<string> RegisteredScenes = new List<string>();
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public int MessageBufferSize = 65535;
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public int MaxMessagesPerFrame = 150;
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public int Tickrate = 64;
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public int MaxConnections = 100;
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public int Port = 7777;
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public string Address = "127.0.0.1";
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@ -288,82 +288,79 @@ namespace MLAPI
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//Receive stuff
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internal int hostId;
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int clientId;
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int channelId;
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int receivedSize;
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byte error;
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private int clientId;
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private int channelId;
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private int receivedSize;
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private byte error;
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private float lastTickTime;
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private void Update()
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{
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if(isListening)
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if(isListening && (Time.time - lastTickTime >= (1f / NetworkConfig.Tickrate)))
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{
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NetworkEventType eventType;
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int messagesProcessed = 0;
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do
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foreach (KeyValuePair<int, NetworkedClient> pair in connectedClients)
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{
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messagesProcessed++;
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eventType = NetworkTransport.Receive(out hostId, out clientId, out channelId, messageBuffer, messageBuffer.Length, out receivedSize, out error);
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NetworkError networkError = (NetworkError)error;
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if(networkError == NetworkError.Timeout)
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NetworkTransport.SendQueuedMessages(hostId, pair.Key, out error);
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}
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NetworkEventType eventType = NetworkTransport.Receive(out hostId, out clientId, out channelId, messageBuffer, messageBuffer.Length, out receivedSize, out error);
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NetworkError networkError = (NetworkError)error;
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if (networkError == NetworkError.Timeout)
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{
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//Client timed out.
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if (isServer)
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{
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//Client timed out.
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OnClientDisconnect(clientId);
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return;
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}
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}
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else if (networkError != NetworkError.Ok)
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{
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Debug.LogWarning("MLAPI: NetworkTransport receive error: " + networkError.ToString());
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return;
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}
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switch (eventType)
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{
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case NetworkEventType.ConnectEvent:
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if (isServer)
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{
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OnClientDisconnect(clientId);
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continue;
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pendingClients.Add(clientId);
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StartCoroutine(ApprovalTimeout(clientId));
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}
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}
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else if (networkError != NetworkError.Ok)
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{
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Debug.LogWarning("MLAPI: NetworkTransport receive error: " + networkError.ToString());
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continue;
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}
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switch (eventType)
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{
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case NetworkEventType.ConnectEvent:
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if (isServer)
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{
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pendingClients.Add(clientId);
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StartCoroutine(ApprovalTimeout(clientId));
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}
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else
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{
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int sizeOfStream = 32;
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if (NetworkConfig.ConnectionApproval)
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sizeOfStream += 2 + NetworkConfig.ConnectionData.Length;
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else
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{
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int sizeOfStream = 32;
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if (NetworkConfig.ConnectionApproval)
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sizeOfStream += 2 + NetworkConfig.ConnectionData.Length;
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using (MemoryStream writeStream = new MemoryStream(sizeOfStream))
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using (MemoryStream writeStream = new MemoryStream(sizeOfStream))
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{
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using (BinaryWriter writer = new BinaryWriter(writeStream))
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{
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using (BinaryWriter writer = new BinaryWriter(writeStream))
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writer.Write(NetworkConfig.GetConfig());
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if (NetworkConfig.ConnectionApproval)
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{
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writer.Write(NetworkConfig.GetConfig());
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if(NetworkConfig.ConnectionApproval)
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{
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writer.Write((ushort)NetworkConfig.ConnectionData.Length);
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writer.Write(NetworkConfig.ConnectionData);
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}
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writer.Write((ushort)NetworkConfig.ConnectionData.Length);
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writer.Write(NetworkConfig.ConnectionData);
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}
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Send(clientId, "MLAPI_CONNECTION_REQUEST", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", writeStream.GetBuffer());
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}
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Send(clientId, "MLAPI_CONNECTION_REQUEST", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", writeStream.GetBuffer());
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}
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break;
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case NetworkEventType.DataEvent:
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HandleIncomingData(clientId, messageBuffer, channelId);
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break;
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case NetworkEventType.DisconnectEvent:
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if(isServer)
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{
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OnClientDisconnect(clientId);
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}
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break;
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}
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} while (eventType != NetworkEventType.Nothing &&
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(messagesProcessed < NetworkConfig.MaxMessagesPerFrame || NetworkConfig.MaxMessagesPerFrame < 0));
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}
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if (isServer)
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{
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LagCompensationManager.AddFrames();
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NetworkedObject.InvokeSyncvarUpdate();
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}
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break;
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case NetworkEventType.DataEvent:
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HandleIncomingData(clientId, messageBuffer, channelId);
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break;
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case NetworkEventType.DisconnectEvent:
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if (isServer)
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OnClientDisconnect(clientId);
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break;
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}
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if (isServer)
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{
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LagCompensationManager.AddFrames();
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NetworkedObject.InvokeSyncvarUpdate();
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}
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lastTickTime = Time.time;
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}
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}
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@ -826,7 +823,7 @@ namespace MLAPI
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writer.Write((ushort)data.Length);
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writer.Write(data);
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}
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NetworkTransport.Send(hostId, targetId, channelId, stream.GetBuffer(), sizeOfStream, out error);
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NetworkTransport.QueueMessageForSending(hostId, targetId, channelId, stream.GetBuffer(), sizeOfStream, out error);
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}
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}
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@ -874,7 +871,7 @@ namespace MLAPI
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}
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if (isPassthrough)
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clientId = serverClientId;
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NetworkTransport.Send(hostId, clientId, MessageManager.channels[channelName], stream.GetBuffer(), sizeOfStream, out error);
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NetworkTransport.QueueMessageForSending(hostId, clientId, MessageManager.channels[channelName], stream.GetBuffer(), sizeOfStream, out error);
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}
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}
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@ -911,7 +908,7 @@ namespace MLAPI
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//Client trying to send data to host
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clientId = serverClientId;
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}
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NetworkTransport.Send(hostId, clientId, channel, stream.GetBuffer(), sizeOfStream, out error);
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NetworkTransport.QueueMessageForSending(hostId, clientId, channel, stream.GetBuffer(), sizeOfStream, out error);
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}
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}
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}
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@ -950,7 +947,7 @@ namespace MLAPI
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//Client trying to send data to host
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clientId = serverClientId;
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}
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NetworkTransport.Send(hostId, clientId, channel, stream.GetBuffer(), sizeOfStream, out error);
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NetworkTransport.QueueMessageForSending(hostId, clientId, channel, stream.GetBuffer(), sizeOfStream, out error);
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}
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}
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}
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@ -989,7 +986,7 @@ namespace MLAPI
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//Client trying to send data to host
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clientId = serverClientId;
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}
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NetworkTransport.Send(hostId, clientId, channel, stream.GetBuffer(), sizeOfStream, out error);
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NetworkTransport.QueueMessageForSending(hostId, clientId, channel, stream.GetBuffer(), sizeOfStream, out error);
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}
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}
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@ -1031,7 +1028,7 @@ namespace MLAPI
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//Client trying to send data to host
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clientId = serverClientId;
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}
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NetworkTransport.Send(hostId, clientId, channel, stream.GetBuffer(), sizeOfStream, out error);
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NetworkTransport.QueueMessageForSending(hostId, clientId, channel, stream.GetBuffer(), sizeOfStream, out error);
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}
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}
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}
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