Added different tickrates for different things

This commit is contained in:
Albin Corén 2018-03-09 10:21:44 +01:00
parent 9c587636d5
commit ad41b78acc
2 changed files with 71 additions and 57 deletions

View File

@ -15,7 +15,9 @@ namespace MLAPI
internal HashSet<ushort> RegisteredPassthroughMessageTypes = new HashSet<ushort>();
public List<string> RegisteredScenes = new List<string>();
public int MessageBufferSize = 65535;
public int Tickrate = 64;
public int ReceiveTickrate = 64;
public int SendTickrate = 64;
public int EventTickrate = 64;
public int MaxConnections = 100;
public int Port = 7777;
public string Address = "127.0.0.1";

View File

@ -73,7 +73,9 @@ namespace MLAPI
private ConnectionConfig Init(NetworkingConfiguration netConfig)
{
NetworkConfig = netConfig;
lastSendTickTime = 0;
lastEventTickTime = 0;
lastReceiveTickTime = 0;
pendingClients = new HashSet<int>();
connectedClients = new Dictionary<int, NetworkedClient>();
messageBuffer = new byte[NetworkConfig.MessageBufferSize];
@ -292,15 +294,23 @@ namespace MLAPI
private int channelId;
private int receivedSize;
private byte error;
private float lastTickTime;
private float lastReceiveTickTime;
private float lastSendTickTime;
private float lastEventTickTime;
private void Update()
{
if(isListening && (Time.time - lastTickTime >= (1f / NetworkConfig.Tickrate)))
if(isListening)
{
if(Time.time - lastSendTickTime >= (1f / NetworkConfig.SendTickrate))
{
foreach (KeyValuePair<int, NetworkedClient> pair in connectedClients)
{
NetworkTransport.SendQueuedMessages(hostId, pair.Key, out error);
}
lastSendTickTime = Time.time;
}
if(Time.time - lastReceiveTickTime >= (1f / NetworkConfig.ReceiveTickrate))
{
NetworkEventType eventType = NetworkTransport.Receive(out hostId, out clientId, out channelId, messageBuffer, messageBuffer.Length, out receivedSize, out error);
NetworkError networkError = (NetworkError)error;
if (networkError == NetworkError.Timeout)
@ -355,12 +365,14 @@ namespace MLAPI
OnClientDisconnect(clientId);
break;
}
if (isServer)
lastReceiveTickTime = Time.time;
}
if (isServer && (Time.time - lastEventTickTime >= (1f / NetworkConfig.EventTickrate)))
{
LagCompensationManager.AddFrames();
NetworkedObject.InvokeSyncvarUpdate();
NetworkedObject.InvokeSyncvafrUpdate();
lastEventTickTime = Time.time;
}
lastTickTime = Time.time;
}
}