Moved LagCompensationManager to components

This commit is contained in:
Albin Corén 2018-03-04 21:19:07 +01:00
parent 389c2f6a9f
commit b6399270e0
3 changed files with 5 additions and 3 deletions

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@ -56,7 +56,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Data\TrackedPointData.cs" /> <Compile Include="Data\TrackedPointData.cs" />
<Compile Include="MonoBehaviours\Core\LagCompensationManager.cs" /> <Compile Include="NetworkingManagerComponents\LagCompensationManager.cs" />
<Compile Include="MonoBehaviours\Core\NetworkedBehaviour.cs" /> <Compile Include="MonoBehaviours\Core\NetworkedBehaviour.cs" />
<Compile Include="Data\NetworkedClient.cs" /> <Compile Include="Data\NetworkedClient.cs" />
<Compile Include="MonoBehaviours\Core\NetworkedObject.cs" /> <Compile Include="MonoBehaviours\Core\NetworkedObject.cs" />

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@ -1,4 +1,5 @@
using MLAPI.Data; using MLAPI.Data;
using MLAPI.NetworkingManagerComponents;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;

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@ -1,9 +1,10 @@
using System; using MLAPI.MonoBehaviours.Core;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
namespace MLAPI.MonoBehaviours.Core namespace MLAPI.NetworkingManagerComponents
{ {
public static class LagCompensationManager public static class LagCompensationManager
{ {