Cleaned up SyncVar system slightly
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@ -84,7 +84,7 @@ namespace MLAPI
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{
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_networkedObject = GetComponentInParent<NetworkedObject>();
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}
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NetworkedObject.networkedBehaviours.Add(this);
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NetworkedObject.NetworkedBehaviours.Add(this);
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}
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internal bool networkedStartInvoked = false;
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@ -117,7 +117,7 @@ namespace MLAPI
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private void OnDisable()
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{
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NetworkedObject.networkedBehaviours.Remove(this);
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NetworkedObject.NetworkedBehaviours.Remove(this);
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}
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private void OnDestroy()
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@ -237,16 +237,12 @@ namespace MLAPI
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internal void OnSyncVarUpdate(object value, byte fieldIndex)
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{
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if (isServer)
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return;
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syncedFields[fieldIndex].SetValue(this, value);
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}
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private float lastSyncTime = 0f;
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internal void SyncvarUpdate()
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internal void SyncVarUpdate()
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{
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if (!isServer)
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return;
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SetDirtyness();
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if(Time.time - lastSyncTime >= SyncVarSyncDelay)
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{
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@ -97,17 +97,18 @@ namespace MLAPI
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if(netBehaviours[i].networkedObject == this && !netBehaviours[i].networkedStartInvoked)
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{
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netBehaviours[i].NetworkStart();
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netBehaviours[i].SyncVarInit();
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if (NetworkingManager.singleton.isServer)
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netBehaviours[i].SyncVarInit();
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}
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}
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}
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internal static List<NetworkedBehaviour> networkedBehaviours = new List<NetworkedBehaviour>();
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internal static List<NetworkedBehaviour> NetworkedBehaviours = new List<NetworkedBehaviour>();
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internal static void InvokeSyncvarUpdate()
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{
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for (int i = 0; i < networkedBehaviours.Count; i++)
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for (int i = 0; i < NetworkedBehaviours.Count; i++)
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{
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networkedBehaviours[i].SyncvarUpdate();
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NetworkedBehaviours[i].SyncVarUpdate();
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}
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}
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@ -363,9 +363,10 @@ namespace MLAPI
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}
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if (isServer)
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{
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LagCompensationManager.AddFrames();
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NetworkedObject.InvokeSyncvarUpdate();
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NetworkedObject.InvokeSyncvarUpdate();
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}
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}
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private IEnumerator ApprovalTimeout(int clientId)
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