diff --git a/README.md b/README.md index cbe99a3..440e4fe 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke ## Features * Host support (Client hosts the server) -* Object and player spawning +* Object and player spawning \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Object-Spawning)\] * Connection approval \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Connection-Approval)\] * Message names * Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel. @@ -11,13 +11,13 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke * NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. * Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic * Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\] -* Scene Management +* Scene Management \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Scene-Management)\] * Built in Lag compensation \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Lag-Compensation)\] -* NetworkTransform replacement +* NetworkTransform replacement \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/NetworkedTransform)\] * Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\] * Supports separate Unity projects crosstalking * Port of NetworkedAnimator -* Networked Object Pooling +* Networked Object Pooling \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Networked-Object-Pooling)\] ## Planned features