From 8654df2f3264a820a8fe32dd283f23fe53c41bb9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Tue, 6 Mar 2018 12:48:21 +0100 Subject: [PATCH 1/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cbe99a3..36158f0 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke * NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc. * Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic * Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\] -* Scene Management +* Scene Management \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Scene-Management)\] * Built in Lag compensation \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Lag-Compensation)\] * NetworkTransform replacement * Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\] From 33122dc8c218bf3012519bf5606a4295667caa10 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Tue, 6 Mar 2018 12:55:51 +0100 Subject: [PATCH 2/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 36158f0..6f50108 100644 --- a/README.md +++ b/README.md @@ -17,7 +17,7 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke * Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\] * Supports separate Unity projects crosstalking * Port of NetworkedAnimator -* Networked Object Pooling +* Networked Object Pooling \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Networked-Object-Pooling)\] ## Planned features From 8496b63569922fa57731a25efeb28bd615865474 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Tue, 6 Mar 2018 12:58:00 +0100 Subject: [PATCH 3/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6f50108..ebf8bbd 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke ## Features * Host support (Client hosts the server) -* Object and player spawning +* Object and player spawning \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Object-Spawning)\] * Connection approval \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Connection-Approval)\] * Message names * Replace the integer QOS with names. When you setup the networking you specify names that are associated with a channel. This makes it easier to manage. You can thus specify that a message should be sent on the "damage" channel which handles all damage related logic and is running on the AllCostDelivery channel. From 5d4f150f4d7c2d95d9b55396a6fa6b7bc59693b0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Tue, 6 Mar 2018 13:21:12 +0100 Subject: [PATCH 4/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index ebf8bbd..440e4fe 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke * Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\] * Scene Management \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Scene-Management)\] * Built in Lag compensation \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Lag-Compensation)\] -* NetworkTransform replacement +* NetworkTransform replacement \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/NetworkedTransform)\] * Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\] * Supports separate Unity projects crosstalking * Port of NetworkedAnimator