diff --git a/MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs b/MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs index 4b76cd6..ca5e2a1 100644 --- a/MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs +++ b/MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs @@ -142,7 +142,7 @@ namespace MLAPI.NetworkingManagerComponents.Core return null; } - GameObject go = MonoBehaviour.Instantiate(netManager.NetworkConfig.NetworkedPrefabs[networkedPrefabId].prefab); + GameObject go = MonoBehaviour.Instantiate(netManager.NetworkConfig.NetworkedPrefabs[networkedPrefabId].prefab, position, rotation); NetworkedObject netObject = go.GetComponent(); if (netObject == null) {