From e4d9a0166db71dd73a17bab0ba4abcd96076ad2b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Tue, 6 Mar 2018 00:53:42 +0100 Subject: [PATCH] Exposed previously internal parts of the Scene system --- MLAPI/Data/NetworkingConfiguration.cs | 2 +- MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/MLAPI/Data/NetworkingConfiguration.cs b/MLAPI/Data/NetworkingConfiguration.cs index 2ac8adc..49f3f92 100644 --- a/MLAPI/Data/NetworkingConfiguration.cs +++ b/MLAPI/Data/NetworkingConfiguration.cs @@ -13,7 +13,7 @@ namespace MLAPI public List MessageTypes = new List(); public List PassthroughMessageTypes = new List(); internal HashSet RegisteredPassthroughMessageTypes = new HashSet(); - internal List RegisteredScenes = new List(); + public List RegisteredScenes = new List(); public int MessageBufferSize = 65535; public int MaxMessagesPerFrame = 150; public int MaxConnections = 100; diff --git a/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs b/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs index 39ddf4d..3c5d9fa 100644 --- a/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs +++ b/MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs @@ -6,7 +6,7 @@ using UnityEngine.SceneManagement; namespace MLAPI.NetworkingManagerComponents { - internal static class NetworkSceneManager + public static class NetworkSceneManager { internal static HashSet registeredSceneNames; internal static Dictionary sceneNameToIndex;