From fc87e6921221831673f1f696bc7598e8a23ee55f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= <2108U9@gmail.com> Date: Thu, 8 Mar 2018 10:20:49 +0100 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 61370e6..9e236c1 100644 --- a/README.md +++ b/README.md @@ -19,15 +19,13 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke * Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\] * Port of NetworkedAnimator \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/NetworkedAnimator)\] * Networked Object Pooling \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Networked-Object-Pooling)\] +* Synced Vars \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/SyncedVars)\] ## Planned features * Area of interest * Encrypted messages / full encryption for all messages. Diffie Hellman key exchange with the option to sign the transaction using RSA. * Serializer (both for the library to speed up and to allow structs to be sent easily) -* SyncVars (allow variables to automatically be synced to new clients and current clients when it's changed) - -_SyncVars will require code injection at compilation with some form of attribute, this is due to limitations of C#. There is no way to have a reference to a variable._ * Message compression ## Example @@ -39,3 +37,5 @@ The example project has a much lower priority compared to the library itself. If ## Issues and missing features If there are any issues, bugs or features that are missing. Please open an issue on GitHub! +## Testing +The project is not extensivley tested. I am however very active on answering and fixing issues. If you are using the library. If you find something doesn't work or throws an exception. Open an issue or submit a PR.