Albin Corén
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21b5942106
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Added spawn position and rotation to ConnectionApproval
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2018-04-13 17:08:04 +01:00 |
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Albin Corén
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b8e1e925d4
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Reworked Object spawning system
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2018-04-05 21:21:57 +02:00 |
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Albin Corén
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fba648c31a
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Added Multihost / Websocket support
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2018-04-03 18:10:25 +02:00 |
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Albin Corén
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4151da4f49
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Fixed issues with rotation on object spawn
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2018-04-03 05:57:38 +02:00 |
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Albin Corén
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b66a351859
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Moved prefabs to NetworkConfig
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2018-04-02 21:49:02 +02:00 |
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Albin Corén
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17a594ee98
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Fixed potential issue when destroying objects
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2018-04-02 17:38:57 +02:00 |
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Albin Corén
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4b8b88d550
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Added scene cleanup & checks for already running instances
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2018-04-02 17:33:23 +02:00 |
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Albin Corén
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fd18634d32
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Fixed allocation misscalculation on SpawnObjects
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2018-04-02 16:54:11 +02:00 |
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Albin Corén
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b6e36b0001
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Changed various networkedObject behaviour to ensure isSpawned is set
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2018-04-02 08:31:01 +02:00 |
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Albin Corén
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c325dec973
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Fixed an issue where old scene networked objects would not get destroyed & added position sync to spawn
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2018-04-02 06:52:17 +02:00 |
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Albin Corén
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20310d44dd
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Fixed various critical object spawning issues
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2018-04-02 06:29:14 +02:00 |
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Albin Corén
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679c56a62f
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Split the NetworkingManager components to smaller namespaces
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2018-04-01 12:24:54 +02:00 |
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