using MLAPI.MonoBehaviours.Core; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(TrackedObject), true)] [CanEditMultipleObjects] public class TrackedObjectEditor : Editor { private TrackedObject trackedObject; private bool initialized; private void Init() { if (initialized) return; trackedObject = (TrackedObject)target; initialized = true; } public override void OnInspectorGUI() { Init(); base.OnInspectorGUI(); if(NetworkingManager.singleton != null && NetworkingManager.singleton.isServer) { EditorGUILayout.LabelField("Total points: ", trackedObject.TotalPoints.ToString(), EditorStyles.label); EditorGUILayout.LabelField("Avg time between points: ", trackedObject.AvgTimeBetweenPointsMs.ToString() + " ms", EditorStyles.label); } Repaint(); } } }