# NetworkedObject.isOwner Property 
 

Gets if the object is owned by the local player

**Namespace:**&nbsp;<a href="N_MLAPI">MLAPI</a><br />**Assembly:**&nbsp;MLAPI (in MLAPI.dll) Version: 1.0.0.0 (1.0.0.0)

## Syntax

**C#**<br />
``` C#
public bool isOwner { get; }
```

<br />

#### Property Value
Type: <a href="http://msdn2.microsoft.com/en-us/library/a28wyd50" target="_blank">Boolean</a>

## See Also


#### Reference
<a href="T_MLAPI_NetworkedObject">NetworkedObject Class</a><br /><a href="N_MLAPI">MLAPI Namespace</a><br />