# NetworkedObject.isOwner Property Gets if the object is owned by the local player **Namespace:** <a href="N_MLAPI">MLAPI</a><br />**Assembly:** MLAPI (in MLAPI.dll) Version: 1.0.0.0 (1.0.0.0) ## Syntax **C#**<br /> ``` C# public bool isOwner { get; } ``` <br /> #### Property Value Type: <a href="http://msdn2.microsoft.com/en-us/library/a28wyd50" target="_blank">Boolean</a> ## See Also #### Reference <a href="T_MLAPI_NetworkedObject">NetworkedObject Class</a><br /><a href="N_MLAPI">MLAPI Namespace</a><br />