# NetworkedObject Properties The <a href="T_MLAPI_NetworkedObject">NetworkedObject</a> type exposes the following members. ## Properties <table><tr><th></th><th>Name</th><th>Description</th></tr><tr><td></td><td>animation</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>audio</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>camera</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>collider</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>collider2D</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>constantForce</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>enabled</td><td> (Inherited from Behaviour.)</td></tr><tr><td></td><td>gameObject</td><td> (Inherited from Component.)</td></tr><tr><td></td><td>guiElement</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>guiText</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>guiTexture</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>hideFlags</td><td> (Inherited from Object.)</td></tr><tr><td></td><td>hingeJoint</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>isActiveAndEnabled</td><td> (Inherited from Behaviour.)</td></tr><tr><td></td><td><a href="P_MLAPI_NetworkedObject_isLocalPlayer">isLocalPlayer</a></td><td> Gets if the object is the the personal clients player object</td></tr><tr><td></td><td><a href="P_MLAPI_NetworkedObject_isOwner">isOwner</a></td><td> Gets if the object is owned by the local player</td></tr><tr><td></td><td><a href="P_MLAPI_NetworkedObject_isPlayerObject">isPlayerObject</a></td><td> Gets if this object is a player object</td></tr><tr><td></td><td><a href="P_MLAPI_NetworkedObject_isPooledObject">isPooledObject</a></td><td> Gets if this object is part of a pool</td></tr><tr><td></td><td>light</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>name</td><td> (Inherited from Object.)</td></tr><tr><td></td><td><a href="P_MLAPI_NetworkedObject_NetworkId">NetworkId</a></td><td> Gets the unique ID of this object that is synced across the network</td></tr><tr><td></td><td>networkView</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td><a href="P_MLAPI_NetworkedObject_OwnerClientId">OwnerClientId</a></td><td> Gets the clientId of the owner of this NetworkedObject</td></tr><tr><td></td><td>particleEmitter</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>particleSystem</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td><a href="P_MLAPI_NetworkedObject_PoolId">PoolId</a></td><td> Gets the poolId this object is part of</td></tr><tr><td></td><td>renderer</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>rigidbody</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>rigidbody2D</td><td> **Obsolete. ** (Inherited from Component.)</td></tr><tr><td></td><td>runInEditMode</td><td> (Inherited from MonoBehaviour.)</td></tr><tr><td></td><td><a href="P_MLAPI_NetworkedObject_SpawnablePrefabIndex">SpawnablePrefabIndex</a></td><td> The index of the prefab used to spawn this in the spawnablePrefabs list</td></tr><tr><td></td><td>tag</td><td> (Inherited from Component.)</td></tr><tr><td></td><td>transform</td><td> (Inherited from Component.)</td></tr><tr><td></td><td>useGUILayout</td><td> (Inherited from MonoBehaviour.)</td></tr></table> <a href="#networkedobject-properties">Back to Top</a> ## See Also #### Reference <a href="T_MLAPI_NetworkedObject">NetworkedObject Class</a><br /><a href="N_MLAPI">MLAPI Namespace</a><br />