# NetworkPoolManager.CreatePool Method Creates a networked object pool. Can only be called from the server **Namespace:** <a href="N_MLAPI_NetworkingManagerComponents">MLAPI.NetworkingManagerComponents</a><br />**Assembly:** MLAPI (in MLAPI.dll) Version: 1.0.0.0 (1.0.0.0) ## Syntax **C#**<br /> ``` C# public static void CreatePool( string poolName, int spawnablePrefabIndex, uint size = 16 ) ``` <br /> #### Parameters <dl><dt>poolName</dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/s1wwdcbf" target="_blank">System.String</a><br />Name of the pool</dd><dt>spawnablePrefabIndex</dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/td2s409d" target="_blank">System.Int32</a><br />The index of the prefab to use in the spawnablePrefabs array</dd><dt>size (Optional)</dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/ctys3981" target="_blank">System.UInt32</a><br />The amount of objects in the pool</dd></dl> ## See Also #### Reference <a href="T_MLAPI_NetworkingManagerComponents_NetworkPoolManager">NetworkPoolManager Class</a><br /><a href="N_MLAPI_NetworkingManagerComponents">MLAPI.NetworkingManagerComponents Namespace</a><br />