# NetworkingManager Fields The NetworkingManager type exposes the following members. ## Fields
Name | Description | |
---|---|---|
 | DefaultPlayerPrefab | The default prefab to give to players |
 | DontDestroy | Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad |
 | NetworkConfig | The current NetworkingConfiguration |
 | OnClientConnectedCallback | The callback to invoke once a client connects |
 | OnClientDisconnectCallback | The callback to invoke when a client disconnects |
 | OnServerStarted | The callback to invoke once the server is ready |
 | RunInBackground | Gets or sets if the application should be set to run in background |
 | SpawnablePrefabs | A list of spawnable prefabs |