# NetworkingManager Fields The NetworkingManager type exposes the following members. ## Fields  
NameDescription
![Public field](media/pubfield.gif "Public field")DefaultPlayerPrefab The default prefab to give to players
![Public field](media/pubfield.gif "Public field")DontDestroy Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad
![Public field](media/pubfield.gif "Public field")NetworkConfig The current NetworkingConfiguration
![Public field](media/pubfield.gif "Public field")OnClientConnectedCallback The callback to invoke once a client connects
![Public field](media/pubfield.gif "Public field")OnClientDisconnectCallback The callback to invoke when a client disconnects
![Public field](media/pubfield.gif "Public field")OnServerStarted The callback to invoke once the server is ready
![Public field](media/pubfield.gif "Public field")RunInBackground Gets or sets if the application should be set to run in background
![Public field](media/pubfield.gif "Public field")SpawnablePrefabs A list of spawnable prefabs
  Back to Top ## See Also #### Reference NetworkingManager Class
MLAPI Namespace