# NetworkPoolManager.DestroyPoolObject Method 
 

Destroys a NetworkedObject if it's part of a pool. Use this instead of the MonoBehaviour Destroy method. Can only be called from Server.

**Namespace:**&nbsp;<a href="N_MLAPI_NetworkingManagerComponents">MLAPI.NetworkingManagerComponents</a><br />**Assembly:**&nbsp;MLAPI (in MLAPI.dll) Version: 1.0.0.0 (1.0.0.0)

## Syntax

**C#**<br />
``` C#
public static void DestroyPoolObject(
	NetworkedObject netObject
)
```

<br />

#### Parameters
&nbsp;<dl><dt>netObject</dt><dd>Type: <a href="T_MLAPI_NetworkedObject">MLAPI.NetworkedObject</a><br />The NetworkedObject instance to destroy</dd></dl>

## See Also


#### Reference
<a href="T_MLAPI_NetworkingManagerComponents_NetworkPoolManager">NetworkPoolManager Class</a><br /><a href="N_MLAPI_NetworkingManagerComponents">MLAPI.NetworkingManagerComponents Namespace</a><br />