# NetworkPoolManager.DestroyPoolObject Method Destroys a NetworkedObject if it's part of a pool. Use this instead of the MonoBehaviour Destroy method. Can only be called from Server. **Namespace:** <a href="N_MLAPI_NetworkingManagerComponents">MLAPI.NetworkingManagerComponents</a><br />**Assembly:** MLAPI (in MLAPI.dll) Version: 1.0.0.0 (1.0.0.0) ## Syntax **C#**<br /> ``` C# public static void DestroyPoolObject( NetworkedObject netObject ) ``` <br /> #### Parameters <dl><dt>netObject</dt><dd>Type: <a href="T_MLAPI_NetworkedObject">MLAPI.NetworkedObject</a><br />The NetworkedObject instance to destroy</dd></dl> ## See Also #### Reference <a href="T_MLAPI_NetworkingManagerComponents_NetworkPoolManager">NetworkPoolManager Class</a><br /><a href="N_MLAPI_NetworkingManagerComponents">MLAPI.NetworkingManagerComponents Namespace</a><br />