30 lines
776 B
C#
30 lines
776 B
C#
using MLAPI.MonoBehaviours.Core;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MLAPI.Data
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{
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/// <summary>
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/// A NetworkedClient
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/// </summary>
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public class NetworkedClient
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{
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/// <summary>
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/// The Id of the NetworkedClient
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/// </summary>
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public uint ClientId;
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/// <summary>
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/// The PlayerObject of the Client
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/// </summary>
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public GameObject PlayerObject;
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/// <summary>
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/// The NetworkedObject's owned by this Client
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/// </summary>
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public List<NetworkedObject> OwnedObjects = new List<NetworkedObject>();
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/// <summary>
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/// The encryption key used for this client
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/// </summary>
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public byte[] AesKey;
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}
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}
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