237 lines
9.7 KiB
C#
237 lines
9.7 KiB
C#
using MLAPI.Data;
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using MLAPI.MonoBehaviours.Core;
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using System.IO;
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using UnityEngine;
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namespace MLAPI.MonoBehaviours.Prototyping
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{
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/// <summary>
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/// A prototype component for syncing transforms
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/// </summary>
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[AddComponentMenu("MLAPI/NetworkedTransform")]
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public class NetworkedTransform : NetworkedBehaviour
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{
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/// <summary>
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/// Sends per second
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/// </summary>
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[Range(0f, 120f)]
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public float SendsPerSecond = 20;
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/// <summary>
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/// Is the sends per second assumed to be the same across all instances
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/// </summary>
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[Tooltip("This assumes that the SendsPerSecond is synced across clients")]
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public bool AssumeSyncedSends = true;
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/// <summary>
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/// Enable interpolation
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/// </summary>
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[Tooltip("This requires AssumeSyncedSends to be true")]
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public bool InterpolatePosition = true;
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/// <summary>
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/// The distance before snaping to the position
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/// </summary>
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[Tooltip("The transform will snap if the distance is greater than this distance")]
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public float SnapDistance = 10f;
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/// <summary>
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/// Should the server interpolate
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/// </summary>
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public bool InterpolateServer = true;
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/// <summary>
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/// The min meters to move before a send is sent
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/// </summary>
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public float MinMeters = 0.15f;
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/// <summary>
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/// The min degrees to rotate before a send it sent
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/// </summary>
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public float MinDegrees = 1.5f;
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private float timeForLerp;
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private float lerpT;
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private Vector3 lerpStartPos;
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private Quaternion lerpStartRot;
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private Vector3 lerpEndPos;
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private Quaternion lerpEndRot;
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private float lastSendTime;
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private Vector3 lastSentPos;
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private Quaternion lastSentRot;
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/// <summary>
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/// Should proximity be enabled
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/// </summary>
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public bool EnableProximity = false;
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/// <summary>
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/// The distance to use for proximity
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/// </summary>
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[Tooltip("If enable proximity is turned on, on clients within this range will be recieving position updates from the server")]
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public float ProximityRange = 50;
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private static byte[] positionUpdateBuffer = new byte[24];
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private void OnValidate()
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{
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if (!AssumeSyncedSends && InterpolatePosition)
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InterpolatePosition = false;
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if (InterpolateServer && !InterpolatePosition)
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InterpolateServer = false;
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if (MinDegrees < 0)
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MinDegrees = 0;
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if (MinMeters < 0)
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MinMeters = 0;
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}
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/// <summary>
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/// Registers message handlers
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/// </summary>
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public override void NetworkStart()
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{
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if (isServer)
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{
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RegisterMessageHandler("MLAPI_OnRecieveTransformFromClient", OnRecieveTransformFromClient);
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}
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if (isClient)
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{
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RegisterMessageHandler("MLAPI_OnRecieveTransformFromServer", OnRecieveTransformFromServer);
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}
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if(AssumeSyncedSends)
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{
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timeForLerp = 1f / SendsPerSecond;
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}
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lastSentRot = transform.rotation;
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lastSentPos = transform.position;
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lerpStartPos = transform.position;
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lerpStartRot = transform.rotation;
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lerpEndPos = transform.position;
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lerpStartRot = transform.rotation;
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}
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private void Update()
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{
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if(isOwner || isLocalPlayer || (new NetId(ownerClientId).IsInvalid() && isServer))
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{
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//We own the object OR we are server and the object is not owned by anyone OR we are the object.
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if(NetworkingManager.singleton.NetworkTime - lastSendTime >= timeForLerp && (Vector3.Distance(transform.position, lastSentPos) > MinMeters || Quaternion.Angle(transform.rotation, lastSentRot) > MinDegrees))
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{
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lastSendTime = NetworkingManager.singleton.NetworkTime;
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lastSentPos = transform.position;
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lastSentRot = transform.rotation;
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using (MemoryStream writeStream = new MemoryStream(positionUpdateBuffer))
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{
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using (BinaryWriter writer = new BinaryWriter(writeStream))
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{
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writer.Write(transform.position.x);
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writer.Write(transform.position.y);
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writer.Write(transform.position.z);
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writer.Write(transform.rotation.eulerAngles.x);
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writer.Write(transform.rotation.eulerAngles.y);
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writer.Write(transform.rotation.eulerAngles.z);
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}
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if (isServer)
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SendToClientsTarget("MLAPI_OnRecieveTransformFromServer", "MLAPI_POSITION_UPDATE", positionUpdateBuffer, true);
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else
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SendToServerTarget("MLAPI_OnRecieveTransformFromClient", "MLAPI_POSITION_UPDATE", positionUpdateBuffer);
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}
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}
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}
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else
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{
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//If we are server and interpolation is turned on for server OR we are not server and interpolation is turned on
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if((isServer && InterpolateServer && InterpolatePosition) || (!isServer && InterpolatePosition))
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{
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if(Vector3.Distance(transform.position, lerpEndPos) > SnapDistance)
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{
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//Snap, set T to 1 (100% of the lerp)
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lerpT = 1f;
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}
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lerpT += Time.unscaledDeltaTime / timeForLerp;
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transform.position = Vector3.Lerp(lerpStartPos, lerpEndPos, lerpT);
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transform.rotation = Quaternion.Slerp(lerpStartRot, lerpEndRot, lerpT);
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}
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}
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}
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private void OnRecieveTransformFromServer(uint clientId, byte[] data)
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{
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using (MemoryStream stream = new MemoryStream(data))
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{
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using (BinaryReader reader = new BinaryReader(stream))
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{
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float xPos = reader.ReadSingle();
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float yPos = reader.ReadSingle();
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float zPos = reader.ReadSingle();
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float xRot = reader.ReadSingle();
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float yRot = reader.ReadSingle();
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float zRot = reader.ReadSingle();
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lerpStartPos = transform.position;
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lerpStartRot = transform.rotation;
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lerpEndPos = new Vector3(xPos, yPos, zPos);
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lerpEndRot = Quaternion.Euler(xRot, yRot, zRot);
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lerpT = 0;
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}
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}
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}
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private void OnRecieveTransformFromClient(uint clientId, byte[] data)
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{
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using (MemoryStream readStream = new MemoryStream(data))
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{
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using(BinaryReader reader = new BinaryReader(readStream))
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{
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float xPos = reader.ReadSingle();
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float yPos = reader.ReadSingle();
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float zPos = reader.ReadSingle();
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float xRot = reader.ReadSingle();
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float yRot = reader.ReadSingle();
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float zRot = reader.ReadSingle();
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if (InterpolateServer)
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{
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lerpStartPos = transform.position;
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lerpStartRot = transform.rotation;
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lerpEndPos = new Vector3(xPos, yPos, zPos);
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lerpEndRot = Quaternion.Euler(xRot, yRot, zRot);
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lerpT = 0;
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}
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else
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{
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transform.position = new Vector3(xPos, yPos, zPos);
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transform.rotation = Quaternion.Euler(new Vector3(xRot, yRot, zRot));
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}
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using (MemoryStream writeStream = new MemoryStream(positionUpdateBuffer))
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{
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using(BinaryWriter writer = new BinaryWriter(writeStream))
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{
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writer.Write(xPos);
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writer.Write(yPos);
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writer.Write(zPos);
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writer.Write(xRot);
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writer.Write(yRot);
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writer.Write(zRot);
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}
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if(EnableProximity)
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{
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// For instead of Foreach?! TODO!!!
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for (uint i = 0; i < NetworkingManager.singleton.connectedClients.Count; i++)
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{
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if (Vector3.Distance(NetworkingManager.singleton.connectedClients[i].PlayerObject.transform.position, transform.position) <= ProximityRange)
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{
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SendToClientTarget(NetworkingManager.singleton.connectedClients[i].ClientId, "MLAPI_OnRecieveTransformFromServer", "MLAPI_POSITION_UPDATE", positionUpdateBuffer, true);
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}
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}
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}
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else
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{
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SendToNonLocalClientsTarget("MLAPI_OnRecieveTransformFromServer", "MLAPI_POSITION_UPDATE", positionUpdateBuffer, true);
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}
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}
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}
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}
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}
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}
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}
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