MLAPI/MLAPI/Data/FieldType.cs
2018-04-21 02:41:01 +02:00

647 lines
28 KiB
C#

using MLAPI.NetworkingManagerComponents.Binary;
using System;
using System.Reflection;
using UnityEngine;
namespace MLAPI.Data
{
/// <summary>
/// The datatype used to classify SyncedVars
/// </summary>
internal enum FieldType
{
Bool,
Byte,
Double,
Single,
Int,
Long,
SByte,
Short,
UInt,
ULong,
UShort,
String,
Vector3,
Vector2,
Quaternion,
BoolArray,
ByteArray,
DoubleArray,
SingleArray,
IntArray,
LongArray,
SByteArray,
ShortArray,
UIntArray,
ULongArray,
UShortArray,
StringArray,
Vector3Array,
Vector2Array,
QuaternionArray,
Invalid
}
internal static class FieldTypeHelper
{
internal static object ReadFieldType(BitReader reader, FieldType fieldType)
{
switch (fieldType)
{
case FieldType.Bool:
return reader.ReadBool();
case FieldType.Byte:
return reader.ReadByte();
case FieldType.Double:
return reader.ReadDouble();
case FieldType.Single:
return reader.ReadFloat();
case FieldType.Int:
return reader.ReadInt();
case FieldType.Long:
return reader.ReadLong();
case FieldType.SByte:
return reader.ReadSByte();
case FieldType.Short:
return reader.ReadShort();
case FieldType.UInt:
return reader.ReadUInt();
case FieldType.ULong:
return reader.ReadULong();
case FieldType.UShort:
return reader.ReadUShort();
case FieldType.String:
return reader.ReadString();
case FieldType.Vector3:
Vector3 vector3 = Vector3.zero;
vector3.x = reader.ReadFloat();
vector3.y = reader.ReadFloat();
vector3.z = reader.ReadFloat();
return vector3;
case FieldType.Vector2:
Vector2 vector2 = Vector2.zero;
vector2.x = reader.ReadFloat();
vector2.y = reader.ReadFloat();
return vector2;
case FieldType.Quaternion:
Vector3 eulerAngle = Vector3.zero;
eulerAngle.x = reader.ReadFloat();
eulerAngle.y = reader.ReadFloat();
eulerAngle.z = reader.ReadFloat();
return Quaternion.Euler(eulerAngle);
case FieldType.BoolArray:
ushort boolCount = reader.ReadUShort();
bool[] bools = new bool[boolCount];
for (int j = 0; j < boolCount; j++)
bools[j] = reader.ReadBool();
return bools;
case FieldType.ByteArray:
return reader.ReadByteArray();
case FieldType.DoubleArray:
return reader.ReadDoubleArray();
case FieldType.SingleArray:
return reader.ReadFloatArray();
case FieldType.IntArray:
return reader.ReadIntArray();
case FieldType.LongArray:
return reader.ReadLongArray();
case FieldType.SByteArray:
return reader.ReadSByteArray();
case FieldType.ShortArray:
return reader.ReadShortArray();
case FieldType.UIntArray:
return reader.ReadUIntArray();
case FieldType.ULongArray:
return reader.ReadULongArray();
case FieldType.UShortArray:
return reader.ReadUShortArray();
case FieldType.StringArray:
ushort stringCount = reader.ReadUShort();
string[] strings = new string[stringCount];
for (int j = 0; j < stringCount; j++)
strings[j] = reader.ReadString();
return strings;
case FieldType.Vector3Array:
ushort vector3Count = reader.ReadUShort();
Vector3[] vector3s = new Vector3[vector3Count];
for (int j = 0; j < vector3Count; j++)
{
Vector3 vec3 = Vector3.zero;
vec3.x = reader.ReadFloat();
vec3.y = reader.ReadFloat();
vec3.z = reader.ReadFloat();
vector3s[j] = vec3;
}
return vector3s;
case FieldType.Vector2Array:
ushort vector2Count = reader.ReadUShort();
Vector2[] vector2s = new Vector2[vector2Count];
for (int j = 0; j < vector2Count; j++)
{
Vector2 vec2 = Vector2.zero;
vec2.x = reader.ReadFloat();
vec2.y = reader.ReadFloat();
vector2s[j] = vec2;
}
return vector2s;
case FieldType.QuaternionArray:
ushort quaternionCount = reader.ReadUShort();
Quaternion[] quaternions = new Quaternion[quaternionCount];
for (int j = 0; j < quaternionCount; j++)
{
Vector3 vec3 = Vector3.zero;
vec3.x = reader.ReadFloat();
vec3.y = reader.ReadFloat();
vec3.z = reader.ReadFloat();
quaternions[j] = Quaternion.Euler(vec3);
}
return quaternions;
case FieldType.Invalid:
return null;
}
return null;
}
internal static void WriteFieldType(BitWriter writer, object value, FieldType fieldType)
{
switch (fieldType)
{
case FieldType.Bool:
writer.WriteBool((bool)value);
break;
case FieldType.Byte:
writer.WriteByte((byte)value);
break;
case FieldType.Double:
writer.WriteDouble((double)value);
break;
case FieldType.Single:
writer.WriteFloat((float)value);
break;
case FieldType.Int:
writer.WriteInt((int)value);
break;
case FieldType.Long:
writer.WriteLong((long)value);
break;
case FieldType.SByte:
writer.WriteSByte((sbyte)value);
break;
case FieldType.Short:
writer.WriteShort((short)value);
break;
case FieldType.UInt:
writer.WriteUInt((uint)value);
break;
case FieldType.ULong:
writer.WriteULong((ulong)value);
break;
case FieldType.UShort:
writer.WriteUShort((ushort)value);
break;
case FieldType.String:
writer.WriteString((string)value);
break;
case FieldType.Vector3:
Vector3 vector3 = (Vector3)value;
writer.WriteFloat(vector3.x);
writer.WriteFloat(vector3.y);
writer.WriteFloat(vector3.z);
break;
case FieldType.Vector2:
Vector2 vector2 = (Vector2)value;
writer.WriteFloat(vector2.x);
writer.WriteFloat(vector2.y);
break;
case FieldType.Quaternion:
Vector3 euler = ((Quaternion)value).eulerAngles;
writer.WriteFloat(euler.x);
writer.WriteFloat(euler.y);
writer.WriteFloat(euler.z);
break;
case FieldType.BoolArray:
bool[] bools = (bool[])value;
writer.WriteUShort((ushort)bools.Length);
for (int j = 0; j < bools.Length; j++)
writer.WriteBool(bools[j]);
break;
case FieldType.ByteArray:
writer.WriteByteArray((byte[])value);
break;
case FieldType.DoubleArray:
writer.WriteDoubleArray((double[])value);
break;
case FieldType.SingleArray:
writer.WriteFloatArray((float[])value);
break;
case FieldType.IntArray:
writer.WriteIntArray((int[])value);
break;
case FieldType.LongArray:
writer.WriteLongArray((long[])value);
break;
case FieldType.SByteArray:
writer.WriteSByteArray((sbyte[])value);
break;
case FieldType.ShortArray:
writer.WriteShortArray((short[])value);
break;
case FieldType.UIntArray:
writer.WriteUIntArray((uint[])value);
break;
case FieldType.ULongArray:
writer.WriteULongArray((ulong[])value);
break;
case FieldType.UShortArray:
writer.WriteUShortArray((ushort[])value);
break;
case FieldType.StringArray:
string[] strings = (string[])value;
writer.WriteUShort((ushort)strings.Length);
for (int j = 0; j < strings.Length; j++)
writer.WriteString(strings[j]);
break;
case FieldType.Vector3Array:
Vector3[] vector3s = (Vector3[])value;
writer.WriteUShort((ushort)vector3s.Length);
for (int j = 0; j < vector3s.Length; j++)
{
writer.WriteFloat(vector3s[j].x);
writer.WriteFloat(vector3s[j].y);
writer.WriteFloat(vector3s[j].z);
}
break;
case FieldType.Vector2Array:
Vector2[] vector2s = (Vector2[])value;
writer.WriteUShort((ushort)vector2s.Length);
for (int j = 0; j < vector2s.Length; j++)
{
writer.WriteFloat(vector2s[j].x);
writer.WriteFloat(vector2s[j].y);
}
break;
case FieldType.QuaternionArray:
Quaternion[] quaternions = (Quaternion[])value;
writer.WriteUShort((ushort)quaternions.Length);
for (int j = 0; j < quaternions.Length; j++)
{
writer.WriteFloat(quaternions[j].eulerAngles.x);
writer.WriteFloat(quaternions[j].eulerAngles.y);
writer.WriteFloat(quaternions[j].eulerAngles.z);
}
break;
}
}
internal static void WriteFieldType(BitWriter writer, FieldInfo field, object fieldInstance, FieldType fieldType)
{
switch (fieldType)
{
case FieldType.Bool:
writer.WriteBool((bool)field.GetValue(fieldInstance));
break;
case FieldType.Byte:
writer.WriteByte((byte)field.GetValue(fieldInstance));
break;
case FieldType.Double:
writer.WriteDouble((double)field.GetValue(fieldInstance));
break;
case FieldType.Single:
writer.WriteFloat((float)field.GetValue(fieldInstance));
break;
case FieldType.Int:
writer.WriteInt((int)field.GetValue(fieldInstance));
break;
case FieldType.Long:
writer.WriteLong((long)field.GetValue(fieldInstance));
break;
case FieldType.SByte:
writer.WriteSByte((sbyte)field.GetValue(fieldInstance));
break;
case FieldType.Short:
writer.WriteShort((short)field.GetValue(fieldInstance));
break;
case FieldType.UInt:
writer.WriteUInt((uint)field.GetValue(fieldInstance));
break;
case FieldType.ULong:
writer.WriteULong((ulong)field.GetValue(fieldInstance));
break;
case FieldType.UShort:
writer.WriteUShort((ushort)field.GetValue(fieldInstance));
break;
case FieldType.String:
writer.WriteString((string)field.GetValue(fieldInstance));
break;
case FieldType.Vector3:
Vector3 vector3 = (Vector3)field.GetValue(fieldInstance);
writer.WriteFloat(vector3.x);
writer.WriteFloat(vector3.y);
writer.WriteFloat(vector3.z);
break;
case FieldType.Vector2:
Vector2 vector2 = (Vector2)field.GetValue(fieldInstance);
writer.WriteFloat(vector2.x);
writer.WriteFloat(vector2.y);
break;
case FieldType.Quaternion:
Vector3 euler = ((Quaternion)field.GetValue(fieldInstance)).eulerAngles;
writer.WriteFloat(euler.x);
writer.WriteFloat(euler.y);
writer.WriteFloat(euler.z);
break;
case FieldType.BoolArray:
bool[] bools = (bool[])field.GetValue(fieldInstance);
writer.WriteUShort((ushort)bools.Length);
for (int j = 0; j < bools.Length; j++)
writer.WriteBool(bools[j]);
break;
case FieldType.ByteArray:
writer.WriteByteArray((byte[])field.GetValue(fieldInstance));
break;
case FieldType.DoubleArray:
writer.WriteDoubleArray((double[])field.GetValue(fieldInstance));
break;
case FieldType.SingleArray:
writer.WriteFloatArray((float[])field.GetValue(fieldInstance));
break;
case FieldType.IntArray:
writer.WriteIntArray((int[])field.GetValue(fieldInstance));
break;
case FieldType.LongArray:
writer.WriteLongArray((long[])field.GetValue(fieldInstance));
break;
case FieldType.SByteArray:
writer.WriteSByteArray((sbyte[])field.GetValue(fieldInstance));
break;
case FieldType.ShortArray:
writer.WriteShortArray((short[])field.GetValue(fieldInstance));
break;
case FieldType.UIntArray:
writer.WriteUIntArray((uint[])field.GetValue(fieldInstance));
break;
case FieldType.ULongArray:
writer.WriteULongArray((ulong[])field.GetValue(fieldInstance));
break;
case FieldType.UShortArray:
writer.WriteUShortArray((ushort[])field.GetValue(fieldInstance));
break;
case FieldType.StringArray:
string[] strings = (string[])field.GetValue(fieldInstance);
writer.WriteUShort((ushort)strings.Length);
for (int j = 0; j < strings.Length; j++)
writer.WriteString(strings[j]);
break;
case FieldType.Vector3Array:
Vector3[] vector3s = (Vector3[])field.GetValue(fieldInstance);
writer.WriteUShort((ushort)vector3s.Length);
for (int j = 0; j < vector3s.Length; j++)
{
writer.WriteFloat(vector3s[j].x);
writer.WriteFloat(vector3s[j].y);
writer.WriteFloat(vector3s[j].z);
}
break;
case FieldType.Vector2Array:
Vector2[] vector2s = (Vector2[])field.GetValue(fieldInstance);
writer.WriteUShort((ushort)vector2s.Length);
for (int j = 0; j < vector2s.Length; j++)
{
writer.WriteFloat(vector2s[j].x);
writer.WriteFloat(vector2s[j].y);
}
break;
case FieldType.QuaternionArray:
Quaternion[] quaternions = (Quaternion[])field.GetValue(fieldInstance);
writer.WriteUShort((ushort)quaternions.Length);
for (int j = 0; j < quaternions.Length; j++)
{
writer.WriteFloat(quaternions[j].eulerAngles.x);
writer.WriteFloat(quaternions[j].eulerAngles.y);
writer.WriteFloat(quaternions[j].eulerAngles.z);
}
break;
}
}
internal static FieldType GetFieldType(Type type)
{
if (type == typeof(bool))
return FieldType.Bool;
else if (type == typeof(byte))
return FieldType.Byte;
else if (type == typeof(double))
return FieldType.Double;
else if (type == typeof(float))
return FieldType.Single;
else if (type == typeof(int))
return FieldType.Int;
else if (type == typeof(long))
return FieldType.Long;
else if (type == typeof(sbyte))
return FieldType.SByte;
else if (type == typeof(short))
return FieldType.Short;
else if (type == typeof(uint))
return FieldType.UInt;
else if (type == typeof(ulong))
return FieldType.ULong;
else if (type == typeof(ushort))
return FieldType.UShort;
else if (type == typeof(string))
return FieldType.String;
else if (type == typeof(Vector3))
return FieldType.Vector3;
else if (type == typeof(Vector2))
return FieldType.Vector2;
else if (type == typeof(Quaternion))
return FieldType.Quaternion;
else if (type == typeof(bool[]))
return FieldType.BoolArray;
else if (type == typeof(byte[]))
return FieldType.ByteArray;
else if (type == typeof(double[]))
return FieldType.DoubleArray;
else if (type == typeof(float[]))
return FieldType.SingleArray;
else if (type == typeof(int[]))
return FieldType.IntArray;
else if (type == typeof(long[]))
return FieldType.LongArray;
else if (type == typeof(sbyte[]))
return FieldType.SByteArray;
else if (type == typeof(short[]))
return FieldType.ShortArray;
else if (type == typeof(uint[]))
return FieldType.UIntArray;
else if (type == typeof(ulong[]))
return FieldType.ULongArray;
else if (type == typeof(ushort[]))
return FieldType.UShortArray;
else if (type == typeof(string[]))
return FieldType.StringArray;
else if (type == typeof(Vector3[]))
return FieldType.Vector3Array;
else if (type == typeof(Vector2[]))
return FieldType.Vector2Array;
else if (type == typeof(Quaternion[]))
return FieldType.QuaternionArray;
else
return FieldType.Invalid;
}
internal static object[] ReadObjects(BitReader reader, byte paramCount)
{
object[] returnVal = new object[paramCount];
for (int i = 0; i < paramCount; i++)
{
FieldType fieldType = (FieldType)reader.ReadBits(5);
switch (fieldType)
{
case FieldType.Bool:
returnVal[i] = reader.ReadBool();
break;
case FieldType.Byte:
returnVal[i] = reader.ReadByte();
break;
case FieldType.Double:
returnVal[i] = reader.ReadDouble();
break;
case FieldType.Single:
returnVal[i] = reader.ReadFloat();
break;
case FieldType.Int:
returnVal[i] = reader.ReadInt();
break;
case FieldType.Long:
returnVal[i] = reader.ReadLong();
break;
case FieldType.SByte:
returnVal[i] = reader.ReadSByte();
break;
case FieldType.Short:
returnVal[i] = reader.ReadShort();
break;
case FieldType.UInt:
returnVal[i] = reader.ReadUInt();
break;
case FieldType.ULong:
returnVal[i] = reader.ReadULong();
break;
case FieldType.UShort:
returnVal[i] = reader.ReadUShort();
break;
case FieldType.String:
returnVal[i] = reader.ReadString();
break;
case FieldType.Vector3:
Vector3 vector3 = Vector3.zero;
vector3.x = reader.ReadFloat();
vector3.y = reader.ReadFloat();
vector3.z = reader.ReadFloat();
returnVal[i] = vector3;
break;
case FieldType.Vector2:
Vector2 vector2 = Vector2.zero;
vector2.x = reader.ReadFloat();
vector2.y = reader.ReadFloat();
returnVal[i] = vector2;
break;
case FieldType.Quaternion:
Vector3 eulerAngle = Vector3.zero;
eulerAngle.x = reader.ReadFloat();
eulerAngle.y = reader.ReadFloat();
eulerAngle.z = reader.ReadFloat();
returnVal[i] = Quaternion.Euler(eulerAngle);
break;
case FieldType.BoolArray:
ushort boolCount = reader.ReadUShort();
bool[] bools = new bool[boolCount];
for (int j = 0; j < boolCount; j++)
bools[j] = reader.ReadBool();
returnVal[i] = bools;
break;
case FieldType.ByteArray:
returnVal[i] = reader.ReadByteArray();
break;
case FieldType.DoubleArray:
returnVal[i] = reader.ReadDoubleArray();
break;
case FieldType.SingleArray:
returnVal[i] = reader.ReadFloatArray();
break;
case FieldType.IntArray:
returnVal[i] = reader.ReadIntArray();
break;
case FieldType.LongArray:
returnVal[i] = reader.ReadLongArray();
break;
case FieldType.SByteArray:
returnVal[i] = reader.ReadSByteArray();
break;
case FieldType.ShortArray:
returnVal[i] = reader.ReadShortArray();
break;
case FieldType.UIntArray:
returnVal[i] = reader.ReadUIntArray();
break;
case FieldType.ULongArray:
returnVal[i] = reader.ReadULongArray();
break;
case FieldType.UShortArray:
returnVal[i] = reader.ReadUShortArray();
break;
case FieldType.StringArray:
ushort stringCount = reader.ReadUShort();
string[] strings = new string[stringCount];
for (int j = 0; j < stringCount; j++)
strings[j] = reader.ReadString();
returnVal[i] = strings;
break;
case FieldType.Vector3Array:
ushort vector3Count = reader.ReadUShort();
Vector3[] vector3s = new Vector3[vector3Count];
for (int j = 0; j < vector3Count; j++)
{
Vector3 vec3 = Vector3.zero;
vec3.x = reader.ReadFloat();
vec3.y = reader.ReadFloat();
vec3.z = reader.ReadFloat();
vector3s[j] = vec3;
}
returnVal[i] = vector3s;
break;
case FieldType.Vector2Array:
ushort vector2Count = reader.ReadUShort();
Vector2[] vector2s = new Vector2[vector2Count];
for (int j = 0; j < vector2Count; j++)
{
Vector2 vec2 = Vector2.zero;
vec2.x = reader.ReadFloat();
vec2.y = reader.ReadFloat();
vector2s[j] = vec2;
}
returnVal[i] = vector2s;
break;
case FieldType.QuaternionArray:
ushort quaternionCount = reader.ReadUShort();
Quaternion[] quaternions = new Quaternion[quaternionCount];
for (int j = 0; j < quaternionCount; j++)
{
Vector3 vec3 = Vector3.zero;
vec3.x = reader.ReadFloat();
vec3.y = reader.ReadFloat();
vec3.z = reader.ReadFloat();
quaternions[j] = Quaternion.Euler(vec3);
}
returnVal[i] = quaternions;
break;
}
}
return returnVal;
}
}
}