1890 lines
93 KiB
C#
1890 lines
93 KiB
C#
using MLAPI.Data;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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using System.Linq;
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using System.Security.Cryptography;
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using MLAPI.NetworkingManagerComponents.Cryptography;
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using MLAPI.NetworkingManagerComponents.Core;
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using UnityEngine.SceneManagement;
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namespace MLAPI.MonoBehaviours.Core
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{
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/// <summary>
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/// The main component of the library
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/// </summary>
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[AddComponentMenu("MLAPI/NetworkingManager", -100)]
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public class NetworkingManager : MonoBehaviour
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{
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/// <summary>
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/// A syncronized time, represents the time in seconds since the server application started. Is replicated across all clients
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/// </summary>
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public float NetworkTime
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{
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get
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{
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return networkTime;
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}
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}
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internal float networkTime;
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/// <summary>
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/// Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad
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/// </summary>
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public bool DontDestroy = true;
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/// <summary>
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/// Gets or sets if the application should be set to run in background
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/// </summary>
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public bool RunInBackground = true;
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/// <summary>
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/// The singleton instance of the NetworkingManager
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/// </summary>
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public static NetworkingManager singleton
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{
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get
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{
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return _singleton;
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}
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}
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private static NetworkingManager _singleton;
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/// <summary>
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/// The clientId the server calls the local client by, only valid for clients
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/// </summary>
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public uint MyClientId
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{
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get
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{
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return myClientId;
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}
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}
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internal uint myClientId;
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internal Dictionary<uint, NetworkedClient> connectedClients;
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/// <summary>
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/// Gets a dictionary of connected clients
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/// </summary>
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public Dictionary<uint, NetworkedClient> ConnectedClients
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{
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get
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{
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return connectedClients;
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}
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}
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internal HashSet<uint> pendingClients;
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internal bool _isServer;
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internal bool _isClient;
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/// <summary>
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/// Gets if we are running as host
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/// </summary>
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public bool isHost
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{
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get
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{
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return isServer && isClient;
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}
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}
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/// <summary>
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/// Gets wheter or not a client is running
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/// </summary>
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public bool isClient
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{
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get
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{
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return _isClient;
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}
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}
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/// <summary>
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/// Gets wheter or not a server is running
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/// </summary>
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public bool isServer
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{
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get
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{
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return _isServer;
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}
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}
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private bool isListening;
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private byte[] messageBuffer;
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internal int serverConnectionId;
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internal int serverHostId;
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/// <summary>
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/// Gets if we are connected as a client
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/// </summary>
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public bool IsClientConnected
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{
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get
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{
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return _isClientConnected;
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}
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}
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internal bool _isClientConnected;
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/// <summary>
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/// The callback to invoke once a client connects
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/// </summary>
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public Action<uint> OnClientConnectedCallback = null;
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/// <summary>
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/// The callback to invoke when a client disconnects
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/// </summary>
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public Action<uint> OnClientDisconnectCallback = null;
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/// <summary>
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/// The callback to invoke once the server is ready
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/// </summary>
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public Action OnServerStarted = null;
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/// <summary>
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/// The callback to invoke during connection approval
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/// </summary>
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public Action<byte[], uint, Action<uint, bool>> ConnectionApprovalCallback = null;
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/// <summary>
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/// The current NetworkingConfiguration
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/// </summary>
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public NetworkConfig NetworkConfig;
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private EllipticDiffieHellman clientDiffieHellman;
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private Dictionary<uint, byte[]> diffieHellmanPublicKeys;
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private byte[] clientAesKey;
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/// <summary>
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/// An inspector bool that acts as a Trigger for regenerating RSA keys. Should not be used outside Unity editor.
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/// </summary>
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public bool RegenerateRSAKeys = false;
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private void OnValidate()
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{
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if(NetworkConfig.EnableSceneSwitching && !NetworkConfig.RegisteredScenes.Contains(SceneManager.GetActiveScene().name))
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{
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Debug.LogWarning("MLAPI: The active scene is not registered as a networked scene. The MLAPI has added it");
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NetworkConfig.RegisteredScenes.Add(SceneManager.GetActiveScene().name);
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}
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if(!NetworkConfig.EnableSceneSwitching && NetworkConfig.HandleObjectSpawning)
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{
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Debug.LogWarning("MLAPI: Please be aware that Scene objects are NOT supported if SceneManagement is turned on, even if HandleObjectSpawning is turned on");
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}
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if(NetworkConfig.HandleObjectSpawning)
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{
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for (int i = 0; i < NetworkConfig.NetworkedPrefabs.Count; i++)
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{
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if (string.IsNullOrEmpty(NetworkConfig.NetworkedPrefabs[i].name))
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{
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Debug.LogWarning("MLAPI: The prefab " + NetworkConfig.NetworkedPrefabs[i].prefab.name + " does not have a set NetworkedPrefab name. Setting it to " + NetworkConfig.NetworkedPrefabs[i].prefab.name);
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NetworkConfig.NetworkedPrefabs[i].name = NetworkConfig.NetworkedPrefabs[i].prefab.name;
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}
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}
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}
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if (!string.IsNullOrEmpty(NetworkConfig.PlayerPrefabName))
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{
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NetworkedObject netObject = NetworkConfig.NetworkedPrefabs.Find(x => x.name == NetworkConfig.PlayerPrefabName).prefab.GetComponentInChildren<NetworkedObject>();
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if (netObject == null)
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{
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Debug.LogWarning("MLAPI: The player object needs a NetworkedObject component.");
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}
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}
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if (!NetworkConfig.EnableEncryption)
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RegenerateRSAKeys = false;
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else
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{
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if(RegenerateRSAKeys)
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{
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using (RSACryptoServiceProvider rsa = new RSACryptoServiceProvider())
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{
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rsa.PersistKeyInCsp = false;
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NetworkConfig.RSAPrivateKey = rsa.ToXmlString(true);
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NetworkConfig.RSAPublicKey = rsa.ToXmlString(false);
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}
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RegenerateRSAKeys = false;
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}
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}
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}
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private ConnectionConfig Init(bool server)
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{
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networkTime = 0f;
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lastSendTickTime = 0;
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lastEventTickTime = 0;
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lastReceiveTickTime = 0;
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pendingClients = new HashSet<uint>();
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connectedClients = new Dictionary<uint, NetworkedClient>();
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messageBuffer = new byte[NetworkConfig.MessageBufferSize];
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diffieHellmanPublicKeys = new Dictionary<uint, byte[]>();
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MessageManager.channels = new Dictionary<string, int>();
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MessageManager.messageTypes = new Dictionary<string, ushort>();
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MessageManager.messageCallbacks = new Dictionary<ushort, Dictionary<int, Action<uint, byte[]>>>();
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MessageManager.messageHandlerCounter = new Dictionary<ushort, int>();
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MessageManager.releasedMessageHandlerCounters = new Dictionary<ushort, Stack<int>>();
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MessageManager.reverseChannels = new Dictionary<int, string>();
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MessageManager.reverseMessageTypes = new Dictionary<ushort, string>();
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SpawnManager.spawnedObjects = new Dictionary<uint, NetworkedObject>();
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SpawnManager.releasedNetworkObjectIds = new Stack<uint>();
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NetworkPoolManager.Pools = new Dictionary<ushort, Data.NetworkPool>();
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NetworkPoolManager.PoolNamesToIndexes = new Dictionary<string, ushort>();
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NetworkSceneManager.registeredSceneNames = new HashSet<string>();
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NetworkSceneManager.sceneIndexToString = new Dictionary<uint, string>();
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NetworkSceneManager.sceneNameToIndex = new Dictionary<string, uint>();
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if(NetworkConfig.HandleObjectSpawning)
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{
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NetworkConfig.NetworkPrefabIds = new Dictionary<string, int>();
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NetworkConfig.NetworkPrefabNames = new Dictionary<int, string>();
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NetworkConfig.NetworkedPrefabs.OrderBy(x => x.name);
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for (int i = 0; i < NetworkConfig.NetworkedPrefabs.Count; i++)
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{
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NetworkConfig.NetworkPrefabIds.Add(NetworkConfig.NetworkedPrefabs[i].name, i);
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NetworkConfig.NetworkPrefabNames.Add(i, NetworkConfig.NetworkedPrefabs[i].name);
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}
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if (NetworkConfig.EnableSceneSwitching)
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{
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SpawnManager.MarkSceneObjects();
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if (NetworkConfig.HandleObjectSpawning)
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{
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if (server)
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{
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bool isServerState = _isServer;
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_isServer = true;
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NetworkedObject[] networkedObjects = FindObjectsOfType<NetworkedObject>();
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for (int i = 0; i < networkedObjects.Length; i++)
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{
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if (networkedObjects[i].sceneObject == null || networkedObjects[i].sceneObject == true)
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networkedObjects[i].Spawn();
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}
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_isServer = isServerState;
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}
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}
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}
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}
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NetworkTransport.Init();
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ConnectionConfig cConfig = new ConnectionConfig()
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{
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SendDelay = 0
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};
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//MLAPI channels and messageTypes
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List<Channel> internalChannels = new List<Channel>
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{
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new Channel()
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{
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Name = "MLAPI_INTERNAL",
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Type = QosType.ReliableFragmentedSequenced
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},
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new Channel()
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{
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Name = "MLAPI_POSITION_UPDATE",
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Type = QosType.StateUpdate
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},
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new Channel()
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{
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Name = "MLAPI_ANIMATION_UPDATE",
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Type = QosType.ReliableSequenced
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},
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new Channel()
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{
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Name = "MLAPI_NAV_AGENT_STATE",
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Type = QosType.ReliableSequenced
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},
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new Channel()
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{
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Name = "MLAPI_NAV_AGENT_CORRECTION",
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Type = QosType.StateUpdate
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}
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};
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if (NetworkConfig.EnableEncryption)
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{
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for (int i = 0; i < NetworkConfig.Channels.Count; i++)
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{
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if (NetworkConfig.Channels[i].Encrypted)
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{
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NetworkConfig.EncryptedChannels.Add(NetworkConfig.Channels[i].Name);
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NetworkConfig.EncryptedChannelsHashSet.Add(NetworkConfig.Channels[i].Name);
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}
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}
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}
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if (NetworkConfig.AllowPassthroughMessages)
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{
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for (int i = 0; i < NetworkConfig.MessageTypes.Count; i++)
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{
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if (NetworkConfig.MessageTypes[i].Passthrough)
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NetworkConfig.PassthroughMessageHashSet.Add(MessageManager.messageTypes[NetworkConfig.MessageTypes[i].Name]);
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}
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}
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HashSet<string> channelNames = new HashSet<string>();
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//Register internal channels
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for (int i = 0; i < internalChannels.Count; i++)
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{
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if (channelNames.Contains(internalChannels[i].Name))
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{
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Debug.LogWarning("MLAPI: Duplicate channel name: " + NetworkConfig.Channels[i].Name);
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continue;
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}
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int channelId = cConfig.AddChannel(internalChannels[i].Type);
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MessageManager.channels.Add(internalChannels[i].Name, channelId);
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channelNames.Add(internalChannels[i].Name);
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MessageManager.reverseChannels.Add(channelId, internalChannels[i].Name);
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}
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MessageManager.messageTypes.Add("MLAPI_CONNECTION_REQUEST", 0);
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MessageManager.messageTypes.Add("MLAPI_CONNECTION_APPROVED", 1);
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MessageManager.messageTypes.Add("MLAPI_ADD_OBJECT", 2);
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MessageManager.messageTypes.Add("MLAPI_CLIENT_DISCONNECT", 3);
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MessageManager.messageTypes.Add("MLAPI_DESTROY_OBJECT", 4);
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MessageManager.messageTypes.Add("MLAPI_SWITCH_SCENE", 5);
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MessageManager.messageTypes.Add("MLAPI_SPAWN_POOL_OBJECT", 6);
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MessageManager.messageTypes.Add("MLAPI_DESTROY_POOL_OBJECT", 7);
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MessageManager.messageTypes.Add("MLAPI_CHANGE_OWNER", 8);
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MessageManager.messageTypes.Add("MLAPI_SYNC_VAR_UPDATE", 9);
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MessageManager.messageTypes.Add("MLAPI_ADD_OBJECTS", 10);
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List<MessageType> messageTypes = new List<MessageType>(NetworkConfig.MessageTypes)
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{
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new MessageType()
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{
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Name = "MLAPI_OnRecieveTransformFromClient",
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Passthrough = false
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},
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new MessageType()
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{
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Name = "MLAPI_OnRecieveTransformFromServer",
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Passthrough = false
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},
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new MessageType()
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{
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Name = "MLAPI_HandleAnimationMessage",
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Passthrough = false
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},
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new MessageType()
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{
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Name = "MLAPI_HandleAnimationParameterMessage",
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Passthrough = false
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},
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new MessageType()
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{
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Name = "MLAPI_HandleAnimationTriggerMessage",
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Passthrough = false
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},
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new MessageType()
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{
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Name = "MLAPI_OnNavMeshStateUpdate",
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Passthrough = false
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},
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new MessageType()
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{
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Name = "MLAPI_OnNavMeshCorrectionUpdate",
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Passthrough = false
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}
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};
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if (NetworkConfig.EnableSceneSwitching)
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{
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for (int i = 0; i < NetworkConfig.RegisteredScenes.Count; i++)
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{
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NetworkSceneManager.registeredSceneNames.Add(NetworkConfig.RegisteredScenes[i]);
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NetworkSceneManager.sceneIndexToString.Add((uint)i, NetworkConfig.RegisteredScenes[i]);
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NetworkSceneManager.sceneNameToIndex.Add(NetworkConfig.RegisteredScenes[i], (uint)i);
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}
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NetworkSceneManager.SetCurrentSceneIndex();
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}
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//Register user channels
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for (int i = 0; i < NetworkConfig.Channels.Count; i++)
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{
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if(channelNames.Contains(NetworkConfig.Channels[i].Name))
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{
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Debug.LogWarning("MLAPI: Duplicate channel name: " + NetworkConfig.Channels[i].Name);
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continue;
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}
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int channelId = cConfig.AddChannel(NetworkConfig.Channels[i].Type);
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MessageManager.channels.Add(NetworkConfig.Channels[i].Name, channelId);
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channelNames.Add(NetworkConfig.Channels[i].Name);
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MessageManager.reverseChannels.Add(channelId, NetworkConfig.Channels[i].Name);
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}
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//0-32 are reserved for MLAPI messages
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ushort messageId = 32;
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for (ushort i = 0; i < messageTypes.Count; i++)
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{
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MessageManager.messageTypes.Add(messageTypes[i].Name, messageId);
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MessageManager.reverseMessageTypes.Add(messageId, messageTypes[i].Name);
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messageId++;
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}
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return cConfig;
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}
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/// <summary>
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/// Starts a server
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/// </summary>
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public void StartServer()
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{
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if (isServer || isClient)
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{
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Debug.LogWarning("MLAPI: Cannot start server while an instance is already running");
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return;
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}
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ConnectionConfig cConfig = Init(true);
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if (NetworkConfig.ConnectionApproval)
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{
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if (ConnectionApprovalCallback == null)
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{
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Debug.LogWarning("MLAPI: No ConnectionApproval callback defined. Connection approval will timeout");
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}
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}
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HostTopology hostTopology = new HostTopology(cConfig, NetworkConfig.MaxConnections);
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for (int i = 0; i < NetworkConfig.ServerTransports.Count; i++)
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{
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if (NetworkConfig.ServerTransports[i].Websockets)
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NetworkTransport.AddWebsocketHost(hostTopology, NetworkConfig.ServerTransports[i].Port);
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else
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NetworkTransport.AddHost(hostTopology, NetworkConfig.ServerTransports[i].Port);
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}
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_isServer = true;
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_isClient = false;
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isListening = true;
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if (OnServerStarted != null)
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OnServerStarted.Invoke();
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}
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/// <summary>
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/// Starts a client
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/// </summary>
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public void StartClient()
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{
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if (isServer || isClient)
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{
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Debug.LogWarning("MLAPI: Cannot start client while an instance is already running");
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return;
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}
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ConnectionConfig cConfig = Init(false);
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HostTopology hostTopology = new HostTopology(cConfig, NetworkConfig.MaxConnections);
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serverHostId = NetworkTransport.AddHost(hostTopology, 0, null);
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_isServer = false;
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_isClient = true;
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isListening = true;
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byte error;
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serverConnectionId = NetworkTransport.Connect(serverHostId, NetworkConfig.ConnectAddress, NetworkConfig.ConnectPort, 0, out error);
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}
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/// <summary>
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/// Starts a client using Websockets
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/// </summary>
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public void StartClientWebsocket()
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{
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if (isServer || isClient)
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{
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Debug.LogWarning("MLAPI: Cannot start client while an instance is already running");
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return;
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}
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ConnectionConfig cConfig = Init(false);
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HostTopology hostTopology = new HostTopology(cConfig, NetworkConfig.MaxConnections);
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serverHostId = NetworkTransport.AddWebsocketHost(hostTopology, 0, null);
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_isServer = false;
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_isClient = true;
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isListening = true;
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byte error;
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serverConnectionId = NetworkTransport.Connect(serverHostId, NetworkConfig.ConnectAddress, NetworkConfig.ConnectPort, 0, out error);
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}
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/// <summary>
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/// Stops the running server
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/// </summary>
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public void StopServer()
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{
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HashSet<uint> disconnectedIds = new HashSet<uint>();
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//Don't know if I have to disconnect the clients. I'm assuming the NetworkTransport does all the cleaning on shtudown. But this way the clients get a disconnect message from server (so long it does't get lost)
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foreach (KeyValuePair<uint, NetworkedClient> pair in connectedClients)
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{
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if(!disconnectedIds.Contains(pair.Key))
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{
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disconnectedIds.Add(pair.Key);
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NetId netId = new NetId(pair.Key);
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if (netId.IsHost())
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continue;
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byte error;
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NetworkTransport.Disconnect(netId.HostId, netId.ConnectionId, out error);
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}
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}
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foreach (uint clientId in pendingClients)
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{
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if (!disconnectedIds.Contains(clientId))
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{
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disconnectedIds.Add(clientId);
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NetId netId = new NetId(clientId);
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if (netId.IsHost())
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continue;
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byte error;
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NetworkTransport.Disconnect(netId.HostId, netId.ConnectionId, out error);
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}
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}
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_isServer = false;
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Shutdown();
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}
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|
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/// <summary>
|
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/// Stops the running host
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/// </summary>
|
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public void StopHost()
|
|
{
|
|
_isClient = false;
|
|
_isServer = false;
|
|
StopServer();
|
|
//We don't stop client since we dont actually have a transport connection to our own host. We just handle host messages directly in the MLAPI
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops the running client
|
|
/// </summary>
|
|
public void StopClient()
|
|
{
|
|
_isClient = false;
|
|
byte error;
|
|
NetworkTransport.Disconnect(serverHostId, serverConnectionId, out error);
|
|
Shutdown();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts a Host
|
|
/// </summary>
|
|
public void StartHost()
|
|
{
|
|
if (isServer || isClient)
|
|
{
|
|
Debug.LogWarning("MLAPI: Cannot start host while an instance is already running");
|
|
return;
|
|
}
|
|
ConnectionConfig cConfig = Init(true);
|
|
if (NetworkConfig.ConnectionApproval)
|
|
{
|
|
if (ConnectionApprovalCallback == null)
|
|
{
|
|
Debug.LogWarning("MLAPI: No ConnectionApproval callback defined. Connection approval will timeout");
|
|
}
|
|
}
|
|
HostTopology hostTopology = new HostTopology(cConfig, NetworkConfig.MaxConnections);
|
|
for (int i = 0; i < NetworkConfig.ServerTransports.Count; i++)
|
|
{
|
|
if (NetworkConfig.ServerTransports[i].Websockets)
|
|
NetworkTransport.AddWebsocketHost(hostTopology, NetworkConfig.ServerTransports[i].Port);
|
|
else
|
|
NetworkTransport.AddHost(hostTopology, NetworkConfig.ServerTransports[i].Port);
|
|
}
|
|
|
|
_isServer = true;
|
|
_isClient = true;
|
|
isListening = true;
|
|
|
|
NetId netId = new NetId(0, 0, true, false);
|
|
connectedClients.Add(netId.GetClientId(), new NetworkedClient()
|
|
{
|
|
ClientId = netId.GetClientId()
|
|
});
|
|
|
|
if(NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
SpawnManager.SpawnPlayerObject(netId.GetClientId(), 0);
|
|
}
|
|
|
|
if (OnServerStarted != null)
|
|
OnServerStarted.Invoke();
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
if (singleton != null)
|
|
{
|
|
Debug.LogWarning("MLAPI: Multiple NetworkingManagers");
|
|
Destroy(this);
|
|
return;
|
|
}
|
|
_singleton = this;
|
|
if (DontDestroy)
|
|
DontDestroyOnLoad(gameObject);
|
|
if (RunInBackground)
|
|
Application.runInBackground = true;
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
_singleton = null;
|
|
Shutdown();
|
|
}
|
|
|
|
private void Shutdown()
|
|
{
|
|
isListening = false;
|
|
_isClient = false;
|
|
_isServer = false;
|
|
SpawnManager.DestroyNonSceneObjects();
|
|
NetworkTransport.Shutdown();
|
|
}
|
|
|
|
private float lastReceiveTickTime;
|
|
private float lastSendTickTime;
|
|
private float lastEventTickTime;
|
|
private void Update()
|
|
{
|
|
if(isListening)
|
|
{
|
|
if((Time.time - lastSendTickTime >= (1f / NetworkConfig.SendTickrate)) || NetworkConfig.SendTickrate <= 0)
|
|
{
|
|
foreach (KeyValuePair<uint, NetworkedClient> pair in connectedClients)
|
|
{
|
|
NetId netId = new NetId(pair.Key);
|
|
if (netId.IsHost() || netId.IsInvalid())
|
|
continue;
|
|
|
|
byte error;
|
|
NetworkTransport.SendQueuedMessages(netId.HostId, netId.ConnectionId, out error);
|
|
}
|
|
lastSendTickTime = Time.time;
|
|
}
|
|
if((Time.time - lastReceiveTickTime >= (1f / NetworkConfig.ReceiveTickrate)) || NetworkConfig.ReceiveTickrate <= 0)
|
|
{
|
|
NetworkEventType eventType;
|
|
int processedEvents = 0;
|
|
do
|
|
{
|
|
processedEvents++;
|
|
int hostId;
|
|
int connectionId;
|
|
int channelId;
|
|
int receivedSize;
|
|
byte error;
|
|
eventType = NetworkTransport.Receive(out hostId, out connectionId, out channelId, messageBuffer, messageBuffer.Length, out receivedSize, out error);
|
|
NetId netId = new NetId((byte)hostId, (ushort)connectionId, false, false);
|
|
NetworkError networkError = (NetworkError)error;
|
|
if (networkError == NetworkError.Timeout)
|
|
{
|
|
//Client timed out.
|
|
if (isServer)
|
|
{
|
|
OnClientDisconnect(netId.GetClientId());
|
|
return;
|
|
}
|
|
else
|
|
_isClientConnected = false;
|
|
|
|
if (OnClientDisconnectCallback != null)
|
|
OnClientDisconnectCallback.Invoke(netId.GetClientId());
|
|
}
|
|
else if (networkError != NetworkError.Ok)
|
|
{
|
|
Debug.LogWarning("MLAPI: NetworkTransport receive error: " + networkError.ToString());
|
|
return;
|
|
}
|
|
|
|
switch (eventType)
|
|
{
|
|
case NetworkEventType.ConnectEvent:
|
|
if (isServer)
|
|
{
|
|
pendingClients.Add(netId.GetClientId());
|
|
StartCoroutine(ApprovalTimeout(netId.GetClientId()));
|
|
}
|
|
else
|
|
{
|
|
byte[] diffiePublic = new byte[0];
|
|
if(NetworkConfig.EnableEncryption)
|
|
{
|
|
clientDiffieHellman = new EllipticDiffieHellman(EllipticDiffieHellman.DEFAULT_CURVE, EllipticDiffieHellman.DEFAULT_GENERATOR, EllipticDiffieHellman.DEFAULT_ORDER);
|
|
diffiePublic = clientDiffieHellman.GetPublicKey();
|
|
}
|
|
|
|
int sizeOfStream = 32;
|
|
if (NetworkConfig.ConnectionApproval)
|
|
sizeOfStream += 2 + NetworkConfig.ConnectionData.Length;
|
|
if (NetworkConfig.EnableEncryption)
|
|
sizeOfStream += 2 + diffiePublic.Length;
|
|
|
|
using (MemoryStream writeStream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(writeStream))
|
|
{
|
|
writer.Write(NetworkConfig.GetConfig());
|
|
if (NetworkConfig.EnableEncryption)
|
|
{
|
|
writer.Write((ushort)diffiePublic.Length);
|
|
writer.Write(diffiePublic);
|
|
}
|
|
if (NetworkConfig.ConnectionApproval)
|
|
{
|
|
writer.Write((ushort)NetworkConfig.ConnectionData.Length);
|
|
writer.Write(NetworkConfig.ConnectionData);
|
|
}
|
|
}
|
|
Send(netId.GetClientId(), "MLAPI_CONNECTION_REQUEST", "MLAPI_INTERNAL", writeStream.GetBuffer(), null, null, true);
|
|
}
|
|
}
|
|
break;
|
|
case NetworkEventType.DataEvent:
|
|
HandleIncomingData(netId.GetClientId(), messageBuffer, channelId);
|
|
break;
|
|
case NetworkEventType.DisconnectEvent:
|
|
if (isServer)
|
|
OnClientDisconnect(netId.GetClientId());
|
|
else
|
|
_isClientConnected = false;
|
|
|
|
if (OnClientDisconnectCallback != null)
|
|
OnClientDisconnectCallback.Invoke(netId.GetClientId());
|
|
break;
|
|
}
|
|
// Only do another iteration if: there are no more messages AND (there is no limit to max events or we have processed less than the maximum)
|
|
} while (eventType != NetworkEventType.Nothing && (NetworkConfig.MaxReceiveEventsPerTickRate <= 0 || processedEvents < NetworkConfig.MaxReceiveEventsPerTickRate));
|
|
lastReceiveTickTime = Time.time;
|
|
}
|
|
if (isServer && ((Time.time - lastEventTickTime >= (1f / NetworkConfig.EventTickrate)) || NetworkConfig.EventTickrate <= 0))
|
|
{
|
|
LagCompensationManager.AddFrames();
|
|
NetworkedObject.InvokeSyncvarUpdate();
|
|
lastEventTickTime = Time.time;
|
|
}
|
|
networkTime += Time.deltaTime;
|
|
}
|
|
}
|
|
|
|
private IEnumerator ApprovalTimeout(uint clientId)
|
|
{
|
|
float timeStarted = Time.time;
|
|
//We yield every frame incase a pending client disconnects and someone else gets its connection id
|
|
while (Time.time - timeStarted < NetworkConfig.ClientConnectionBufferTimeout && pendingClients.Contains(clientId))
|
|
{
|
|
yield return null;
|
|
}
|
|
if(pendingClients.Contains(clientId) && !connectedClients.ContainsKey(clientId))
|
|
{
|
|
//Timeout
|
|
DisconnectClient(clientId);
|
|
}
|
|
}
|
|
|
|
private void HandleIncomingData(uint clientId, byte[] data, int channelId)
|
|
{
|
|
using(MemoryStream readStream = new MemoryStream(data))
|
|
{
|
|
using (BinaryReader reader = new BinaryReader(readStream))
|
|
{
|
|
ushort messageType = reader.ReadUInt16();
|
|
bool targeted = reader.ReadBoolean();
|
|
uint targetNetworkId = 0;
|
|
ushort networkOrderId = 0;
|
|
if(targeted)
|
|
{
|
|
targetNetworkId = reader.ReadUInt32();
|
|
networkOrderId = reader.ReadUInt16();
|
|
}
|
|
bool isPassthrough = reader.ReadBoolean();
|
|
|
|
uint passthroughOrigin = 0;
|
|
uint passthroughTarget = 0;
|
|
|
|
if (isPassthrough && isServer)
|
|
passthroughTarget = reader.ReadUInt32();
|
|
else if (isPassthrough && !isServer)
|
|
passthroughOrigin = reader.ReadUInt32();
|
|
|
|
|
|
//Client tried to send a network message that was not the connection request before he was accepted.
|
|
if (isServer && pendingClients.Contains(clientId) && messageType != 0)
|
|
{
|
|
Debug.LogWarning("MLAPI: Message recieved from clientId " + clientId + " before it has been accepted");
|
|
return;
|
|
}
|
|
|
|
|
|
ushort bytesToRead = reader.ReadUInt16();
|
|
byte[] incommingData = reader.ReadBytes(bytesToRead);
|
|
if(NetworkConfig.EncryptedChannelsHashSet.Contains(MessageManager.reverseChannels[channelId]))
|
|
{
|
|
//Encrypted message
|
|
if (isServer)
|
|
incommingData = CryptographyHelper.Decrypt(incommingData, connectedClients[clientId].AesKey);
|
|
else
|
|
incommingData = CryptographyHelper.Decrypt(incommingData, clientAesKey);
|
|
}
|
|
|
|
if (isServer && isPassthrough && !NetworkConfig.PassthroughMessageHashSet.Contains(messageType))
|
|
{
|
|
Debug.LogWarning("MLAPI: Client " + clientId + " tried to send a passthrough message for a messageType not registered as passthrough");
|
|
return;
|
|
}
|
|
else if(isClient && isPassthrough && !NetworkConfig.PassthroughMessageHashSet.Contains(messageType))
|
|
{
|
|
Debug.LogWarning("MLAPI: Server tried to send a passthrough message for a messageType not registered as passthrough");
|
|
return;
|
|
}
|
|
else if(isServer && isPassthrough)
|
|
{
|
|
if (!connectedClients.ContainsKey(passthroughTarget))
|
|
{
|
|
Debug.LogWarning("MLAPI: Passthrough message was sent with invalid target: " + passthroughTarget + " from client " + clientId);
|
|
return;
|
|
}
|
|
uint? netIdTarget = null;
|
|
ushort? netOrderId = null;
|
|
if (targeted)
|
|
{
|
|
netIdTarget = targetNetworkId;
|
|
netOrderId = networkOrderId;
|
|
}
|
|
PassthroughSend(passthroughTarget, clientId, messageType, channelId, incommingData, netIdTarget, netOrderId);
|
|
return;
|
|
}
|
|
|
|
if (messageType >= 32)
|
|
{
|
|
#region CUSTOM MESSAGE
|
|
//Custom message, invoke all message handlers
|
|
if(targeted)
|
|
{
|
|
if (!SpawnManager.spawnedObjects.ContainsKey(targetNetworkId))
|
|
{
|
|
Debug.LogWarning("MLAPI: No target for message found");
|
|
return;
|
|
}
|
|
else if (!SpawnManager.spawnedObjects[targetNetworkId].targetMessageActions.ContainsKey(networkOrderId))
|
|
{
|
|
Debug.LogWarning("MLAPI: No target messageType for message found");
|
|
return;
|
|
}
|
|
else if (!SpawnManager.spawnedObjects[targetNetworkId].targetMessageActions[networkOrderId].ContainsKey(messageType))
|
|
{
|
|
Debug.LogWarning("MLAPI: No target found with the given messageType");
|
|
return;
|
|
}
|
|
SpawnManager.spawnedObjects[targetNetworkId].targetMessageActions[networkOrderId][messageType].Invoke(clientId, incommingData);
|
|
}
|
|
else
|
|
{
|
|
foreach (KeyValuePair<int, Action<uint, byte[]>> pair in MessageManager.messageCallbacks[messageType])
|
|
{
|
|
if (isPassthrough)
|
|
pair.Value(passthroughOrigin, incommingData);
|
|
else
|
|
pair.Value(clientId, incommingData);
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
else
|
|
{
|
|
#region INTERNAL MESSAGE
|
|
//MLAPI message
|
|
switch (messageType)
|
|
{
|
|
case 0: //Client to server > sends connection buffer
|
|
if (isServer)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
byte[] configHash = messageReader.ReadBytes(32);
|
|
if (!NetworkConfig.CompareConfig(configHash))
|
|
{
|
|
Debug.LogWarning("MLAPI: NetworkConfiguration missmatch. The configuration between the server and client does not match.");
|
|
DisconnectClient(clientId);
|
|
return;
|
|
}
|
|
byte[] aesKey = new byte[0];
|
|
if (NetworkConfig.EnableEncryption)
|
|
{
|
|
ushort diffiePublicSize = messageReader.ReadUInt16();
|
|
byte[] diffiePublic = messageReader.ReadBytes(diffiePublicSize);
|
|
diffieHellmanPublicKeys.Add(clientId, diffiePublic);
|
|
|
|
}
|
|
if (NetworkConfig.ConnectionApproval)
|
|
{
|
|
ushort bufferSize = messageReader.ReadUInt16();
|
|
byte[] connectionBuffer = messageReader.ReadBytes(bufferSize);
|
|
ConnectionApprovalCallback(connectionBuffer, clientId, HandleApproval);
|
|
}
|
|
else
|
|
{
|
|
HandleApproval(clientId, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 1: //Server informs client it has been approved:
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
myClientId = messageReader.ReadUInt32();
|
|
uint sceneIndex = 0;
|
|
if (NetworkConfig.EnableSceneSwitching)
|
|
{
|
|
sceneIndex = messageReader.ReadUInt32();
|
|
}
|
|
|
|
if (NetworkConfig.EnableEncryption)
|
|
{
|
|
ushort keyLength = messageReader.ReadUInt16();
|
|
byte[] serverPublicKey = messageReader.ReadBytes(keyLength);
|
|
clientAesKey = clientDiffieHellman.GetSharedSecret(serverPublicKey);
|
|
if (NetworkConfig.SignKeyExchange)
|
|
{
|
|
ushort signatureLength = messageReader.ReadUInt16();
|
|
byte[] publicKeySignature = messageReader.ReadBytes(signatureLength);
|
|
using (RSACryptoServiceProvider rsa = new RSACryptoServiceProvider())
|
|
{
|
|
rsa.PersistKeyInCsp = false;
|
|
rsa.FromXmlString(NetworkConfig.RSAPublicKey);
|
|
if (!rsa.VerifyData(serverPublicKey, new SHA512CryptoServiceProvider(), publicKeySignature))
|
|
{
|
|
//Man in the middle.
|
|
Debug.LogWarning("MLAPI: Signature doesnt match for the key exchange public part. Disconnecting");
|
|
StopClient();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float netTime = messageReader.ReadSingle();
|
|
int remoteStamp = messageReader.ReadInt32();
|
|
byte error;
|
|
NetId netId = new NetId(clientId);
|
|
int msDelay = NetworkTransport.GetRemoteDelayTimeMS(netId.HostId, netId.ConnectionId, remoteStamp, out error);
|
|
if ((NetworkError)error != NetworkError.Ok)
|
|
msDelay = 0;
|
|
networkTime = netTime + (msDelay / 1000f);
|
|
|
|
connectedClients.Add(clientId, new NetworkedClient() { ClientId = clientId });
|
|
int clientCount = messageReader.ReadInt32();
|
|
for (int i = 0; i < clientCount; i++)
|
|
{
|
|
uint _clientId = messageReader.ReadUInt32();
|
|
connectedClients.Add(_clientId, new NetworkedClient() { ClientId = _clientId });
|
|
}
|
|
if (NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
SpawnManager.DestroySceneObjects();
|
|
int objectCount = messageReader.ReadInt32();
|
|
for (int i = 0; i < objectCount; i++)
|
|
{
|
|
bool isPlayerObject = messageReader.ReadBoolean();
|
|
uint networkId = messageReader.ReadUInt32();
|
|
uint ownerId = messageReader.ReadUInt32();
|
|
int prefabId = messageReader.ReadInt32();
|
|
bool isActive = messageReader.ReadBoolean();
|
|
bool sceneObject = messageReader.ReadBoolean();
|
|
|
|
float xPos = messageReader.ReadSingle();
|
|
float yPos = messageReader.ReadSingle();
|
|
float zPos = messageReader.ReadSingle();
|
|
|
|
float xRot = messageReader.ReadSingle();
|
|
float yRot = messageReader.ReadSingle();
|
|
float zRot = messageReader.ReadSingle();
|
|
|
|
if (isPlayerObject)
|
|
{
|
|
SpawnManager.SpawnPlayerObject(ownerId, networkId);
|
|
}
|
|
else
|
|
{
|
|
GameObject go = SpawnManager.SpawnPrefabIndexClient(prefabId, networkId, ownerId,
|
|
new Vector3(xPos, yPos, zPos), Quaternion.Euler(xRot, yRot, zRot));
|
|
|
|
go.GetComponent<NetworkedObject>().sceneObject = sceneObject;
|
|
go.SetActive(isActive);
|
|
}
|
|
}
|
|
}
|
|
if (NetworkConfig.EnableSceneSwitching)
|
|
{
|
|
NetworkSceneManager.OnSceneSwitch(sceneIndex);
|
|
}
|
|
}
|
|
}
|
|
_isClientConnected = true;
|
|
if (OnClientConnectedCallback != null)
|
|
OnClientConnectedCallback.Invoke(clientId);
|
|
}
|
|
break;
|
|
case 2:
|
|
//Server informs client another client connected
|
|
//MLAPI_ADD_OBJECT
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
if (NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
bool isPlayerObject = messageReader.ReadBoolean();
|
|
uint networkId = messageReader.ReadUInt32();
|
|
uint ownerId = messageReader.ReadUInt32();
|
|
int prefabId = messageReader.ReadInt32();
|
|
bool sceneObject = messageReader.ReadBoolean();
|
|
|
|
float xPos = messageReader.ReadSingle();
|
|
float yPos = messageReader.ReadSingle();
|
|
float zPos = messageReader.ReadSingle();
|
|
|
|
float xRot = messageReader.ReadSingle();
|
|
float yRot = messageReader.ReadSingle();
|
|
float zRot = messageReader.ReadSingle();
|
|
|
|
if (isPlayerObject)
|
|
{
|
|
connectedClients.Add(ownerId, new NetworkedClient() { ClientId = ownerId });
|
|
SpawnManager.SpawnPlayerObject(ownerId, networkId);
|
|
}
|
|
else
|
|
{
|
|
GameObject go = SpawnManager.SpawnPrefabIndexClient(prefabId, networkId, ownerId,
|
|
new Vector3(xPos, yPos, zPos), Quaternion.Euler(xRot, yRot, zRot));
|
|
go.GetComponent<NetworkedObject>().sceneObject = sceneObject;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint ownerId = messageReader.ReadUInt32();
|
|
connectedClients.Add(ownerId, new NetworkedClient() { ClientId = ownerId });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
//Server informs client another client disconnected
|
|
//MLAPI_CLIENT_DISCONNECT
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
uint disconnectedClientId = messageReader.ReadUInt32();
|
|
OnClientDisconnect(disconnectedClientId);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
//Server infroms clients to destroy an object
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
uint netId = messageReader.ReadUInt32();
|
|
SpawnManager.OnDestroyObject(netId, true);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
//Scene switch
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
NetworkSceneManager.OnSceneSwitch(messageReader.ReadUInt32());
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 6: //Spawn pool object
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
uint netId = messageReader.ReadUInt32();
|
|
float xPos = messageReader.ReadSingle();
|
|
float yPos = messageReader.ReadSingle();
|
|
float zPos = messageReader.ReadSingle();
|
|
float xRot = messageReader.ReadSingle();
|
|
float yRot = messageReader.ReadSingle();
|
|
float zRot = messageReader.ReadSingle();
|
|
SpawnManager.spawnedObjects[netId].transform.position = new Vector3(xPos, yPos, zPos);
|
|
SpawnManager.spawnedObjects[netId].transform.rotation = Quaternion.Euler(new Vector3(xRot, yRot, zRot));
|
|
SpawnManager.spawnedObjects[netId].gameObject.SetActive(true);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 7: //Destroy pool object
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
uint netId = messageReader.ReadUInt32();
|
|
SpawnManager.spawnedObjects[netId].gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 8: //Change owner
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
uint netId = messageReader.ReadUInt32();
|
|
uint ownerClientId = messageReader.ReadUInt32();
|
|
if (SpawnManager.spawnedObjects[netId].OwnerClientId == MyClientId)
|
|
{
|
|
//We are current owner.
|
|
SpawnManager.spawnedObjects[netId].InvokeBehaviourOnLostOwnership();
|
|
}
|
|
if (ownerClientId == MyClientId)
|
|
{
|
|
//We are new owner.
|
|
SpawnManager.spawnedObjects[netId].InvokeBehaviourOnGainedOwnership();
|
|
}
|
|
SpawnManager.spawnedObjects[netId].ownerClientId = ownerClientId;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 9: //Syncvar
|
|
if (isClient)
|
|
{
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
byte dirtyCount = messageReader.ReadByte();
|
|
uint netId = messageReader.ReadUInt32();
|
|
ushort orderIndex = messageReader.ReadUInt16();
|
|
if (dirtyCount > 0)
|
|
{
|
|
for (int i = 0; i < dirtyCount; i++)
|
|
{
|
|
byte fieldIndex = messageReader.ReadByte();
|
|
if (!SpawnManager.spawnedObjects.ContainsKey(netId))
|
|
{
|
|
Debug.LogWarning("MLAPI: Sync message recieved for a non existant object with id: " + netId);
|
|
return;
|
|
}
|
|
else if (SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex) == null)
|
|
{
|
|
Debug.LogWarning("MLAPI: Sync message recieved for a non existant behaviour");
|
|
return;
|
|
}
|
|
else if (fieldIndex > (SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).syncedFieldTypes.Count - 1))
|
|
{
|
|
Debug.LogWarning("MLAPI: Sync message recieved for field out of bounds");
|
|
return;
|
|
}
|
|
FieldType type = SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).syncedFieldTypes[fieldIndex];
|
|
switch (type)
|
|
{
|
|
case FieldType.Bool:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadBoolean(), fieldIndex);
|
|
break;
|
|
case FieldType.Byte:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadByte(), fieldIndex);
|
|
break;
|
|
case FieldType.Char:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadChar(), fieldIndex);
|
|
break;
|
|
case FieldType.Double:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadDouble(), fieldIndex);
|
|
break;
|
|
case FieldType.Single:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadSingle(), fieldIndex);
|
|
break;
|
|
case FieldType.Int:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadInt32(), fieldIndex);
|
|
break;
|
|
case FieldType.Long:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadInt64(), fieldIndex);
|
|
break;
|
|
case FieldType.SByte:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadSByte(), fieldIndex);
|
|
break;
|
|
case FieldType.Short:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadInt16(), fieldIndex);
|
|
break;
|
|
case FieldType.UInt:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadUInt32(), fieldIndex);
|
|
break;
|
|
case FieldType.ULong:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadUInt64(), fieldIndex);
|
|
break;
|
|
case FieldType.UShort:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadUInt16(), fieldIndex);
|
|
break;
|
|
case FieldType.String:
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(messageReader.ReadString(), fieldIndex);
|
|
break;
|
|
case FieldType.Vector3:
|
|
{ //Cases aren't their own scope. Therefor we create a scope for them as they share the X,Y,Z local variables otherwise.
|
|
float x = messageReader.ReadSingle();
|
|
float y = messageReader.ReadSingle();
|
|
float z = messageReader.ReadSingle();
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(new Vector3(x, y, z), fieldIndex);
|
|
}
|
|
break;
|
|
case FieldType.Vector2:
|
|
{
|
|
float x = messageReader.ReadSingle();
|
|
float y = messageReader.ReadSingle();
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(new Vector2(x, y), fieldIndex);
|
|
}
|
|
break;
|
|
case FieldType.Quaternion:
|
|
{
|
|
float x = messageReader.ReadSingle();
|
|
float y = messageReader.ReadSingle();
|
|
float z = messageReader.ReadSingle();
|
|
SpawnManager.spawnedObjects[netId].GetBehaviourAtOrderIndex(orderIndex).OnSyncVarUpdate(Quaternion.Euler(x, y, z), fieldIndex);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 10:
|
|
if (isClient) //MLAPI_ADD_OBJECTS (plural)
|
|
{
|
|
Debug.LogError("AddObjects");
|
|
using (MemoryStream messageReadStream = new MemoryStream(incommingData))
|
|
{
|
|
using (BinaryReader messageReader = new BinaryReader(messageReadStream))
|
|
{
|
|
if (NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
ushort objectCount = messageReader.ReadUInt16();
|
|
for (int i = 0; i < objectCount; i++)
|
|
{
|
|
bool isPlayerObject = messageReader.ReadBoolean();
|
|
uint networkId = messageReader.ReadUInt32();
|
|
uint ownerId = messageReader.ReadUInt32();
|
|
int prefabId = messageReader.ReadInt32();
|
|
bool sceneObject = messageReader.ReadBoolean();
|
|
|
|
float xPos = messageReader.ReadSingle();
|
|
float yPos = messageReader.ReadSingle();
|
|
float zPos = messageReader.ReadSingle();
|
|
|
|
float xRot = messageReader.ReadSingle();
|
|
float yRot = messageReader.ReadSingle();
|
|
float zRot = messageReader.ReadSingle();
|
|
|
|
if (isPlayerObject)
|
|
{
|
|
connectedClients.Add(ownerId, new NetworkedClient() { ClientId = ownerId });
|
|
SpawnManager.SpawnPlayerObject(ownerId, networkId);
|
|
}
|
|
else
|
|
{
|
|
GameObject go = SpawnManager.SpawnPrefabIndexClient(prefabId, networkId, ownerId,
|
|
new Vector3(xPos, yPos, zPos), Quaternion.Euler(xRot, yRot, zRot));
|
|
go.GetComponent<NetworkedObject>().sceneObject = sceneObject;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endregion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#region SEND METHODS
|
|
internal void PassthroughSend(uint targetId, uint sourceId, ushort messageType, int channelId, byte[] data, uint? networkId = null, ushort? orderId = null)
|
|
{
|
|
NetId targetNetId = new NetId(targetId);
|
|
if (isHost && targetNetId.IsHost())
|
|
{
|
|
//Host trying to send data to it's own client
|
|
Debug.LogWarning("MLAPI: Send method got message aimed at server from the server?");
|
|
return;
|
|
}
|
|
|
|
int sizeOfStream = 10;
|
|
if (networkId != null)
|
|
sizeOfStream += 4;
|
|
if (orderId != null)
|
|
sizeOfStream += 2;
|
|
sizeOfStream += data.Length;
|
|
|
|
using (MemoryStream stream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write(messageType);
|
|
writer.Write(networkId != null);
|
|
if (networkId != null)
|
|
writer.Write(networkId.Value);
|
|
if (orderId != null)
|
|
writer.Write(orderId.Value);
|
|
writer.Write(true);
|
|
writer.Write(sourceId);
|
|
if(NetworkConfig.EncryptedChannelsHashSet.Contains(MessageManager.reverseChannels[channelId]))
|
|
{
|
|
//Encrypted message
|
|
byte[] encrypted = CryptographyHelper.Encrypt(data, connectedClients[targetId].AesKey);
|
|
writer.Write((ushort)encrypted.Length);
|
|
writer.Write(encrypted);
|
|
}
|
|
else
|
|
{
|
|
writer.Write((ushort)data.Length);
|
|
writer.Write(data);
|
|
}
|
|
}
|
|
|
|
byte error;
|
|
NetworkTransport.QueueMessageForSending(targetNetId.HostId, targetNetId.ConnectionId, channelId, stream.GetBuffer(), sizeOfStream, out error);
|
|
}
|
|
}
|
|
|
|
internal void Send(uint clientId, string messageType, string channelName, byte[] data, uint? networkId = null, ushort? orderId = null, bool skipQueue = false)
|
|
{
|
|
NetId netId = new NetId(clientId);
|
|
if(isHost && netId.IsHost())
|
|
{
|
|
//Don't invoke the message on our own machine. Instant stack overflow.
|
|
Debug.LogWarning("MLAPI: Cannot send message to own client");
|
|
return;
|
|
}
|
|
else if(netId.IsHost())
|
|
{
|
|
//Client trying to send data to host
|
|
netId = NetId.ServerNetId;
|
|
}
|
|
|
|
bool isPassthrough = (!isServer && clientId != NetId.ServerNetId.GetClientId() && NetworkConfig.AllowPassthroughMessages);
|
|
if (isPassthrough && !NetworkConfig.PassthroughMessageHashSet.Contains(MessageManager.messageTypes[messageType]))
|
|
{
|
|
Debug.LogWarning("MLAPI: The The MessageType " + messageType + " is not registered as an allowed passthrough message type.");
|
|
return;
|
|
}
|
|
|
|
int sizeOfStream = 6;
|
|
if (networkId != null)
|
|
sizeOfStream += 4;
|
|
if (orderId != null)
|
|
sizeOfStream += 2;
|
|
if (isPassthrough)
|
|
sizeOfStream += 4;
|
|
sizeOfStream += data.Length;
|
|
|
|
using (MemoryStream stream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write(MessageManager.messageTypes[messageType]);
|
|
writer.Write(networkId != null);
|
|
if (networkId != null)
|
|
writer.Write(networkId.Value);
|
|
if (orderId != null)
|
|
writer.Write(orderId.Value);
|
|
writer.Write(isPassthrough);
|
|
if (isPassthrough)
|
|
writer.Write(clientId);
|
|
|
|
if (NetworkConfig.EncryptedChannelsHashSet.Contains(channelName))
|
|
{
|
|
//This is an encrypted message.
|
|
byte[] encrypted;
|
|
if (isServer)
|
|
encrypted = CryptographyHelper.Encrypt(data, connectedClients[clientId].AesKey);
|
|
else
|
|
encrypted = CryptographyHelper.Encrypt(data, clientAesKey);
|
|
|
|
writer.Write((ushort)encrypted.Length);
|
|
writer.Write(encrypted);
|
|
}
|
|
else
|
|
{
|
|
//Send in plaintext.
|
|
writer.Write((ushort)data.Length);
|
|
writer.Write(data);
|
|
}
|
|
}
|
|
byte error;
|
|
if (isPassthrough)
|
|
netId = NetId.ServerNetId;
|
|
if (skipQueue)
|
|
NetworkTransport.Send(netId.HostId, netId.ConnectionId, MessageManager.channels[channelName], stream.GetBuffer(), sizeOfStream, out error);
|
|
else
|
|
NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, MessageManager.channels[channelName], stream.GetBuffer(), sizeOfStream, out error);
|
|
}
|
|
}
|
|
|
|
internal void Send(uint[] clientIds, string messageType, string channelName, byte[] data, uint? networkId = null, ushort? orderId = null)
|
|
{
|
|
if (NetworkConfig.EncryptedChannelsHashSet.Contains(channelName))
|
|
{
|
|
Debug.LogWarning("MLAPI: Cannot send messages over encrypted channel to multiple clients.");
|
|
return;
|
|
}
|
|
|
|
int sizeOfStream = 6;
|
|
if (networkId != null)
|
|
sizeOfStream += 4;
|
|
if (orderId != null)
|
|
sizeOfStream += 2;
|
|
sizeOfStream += data.Length;
|
|
|
|
using (MemoryStream stream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write(MessageManager.messageTypes[messageType]);
|
|
writer.Write(networkId != null);
|
|
if (networkId != null)
|
|
writer.Write(networkId.Value);
|
|
if (orderId != null)
|
|
writer.Write(orderId.Value);
|
|
writer.Write(false);
|
|
writer.Write((ushort)data.Length);
|
|
writer.Write(data);
|
|
}
|
|
int channel = MessageManager.channels[channelName];
|
|
for (int i = 0; i < clientIds.Length; i++)
|
|
{
|
|
NetId netId = new NetId(clientIds[i]);
|
|
if (isHost && netId.IsHost())
|
|
{
|
|
//Don't invoke the message on our own machine. Instant stack overflow.
|
|
continue;
|
|
}
|
|
else if (netId.IsHost())
|
|
{
|
|
//Client trying to send data to host
|
|
netId = NetId.ServerNetId;
|
|
}
|
|
byte error;
|
|
NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channel, stream.GetBuffer(), sizeOfStream, out error);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void Send(List<uint> clientIds, string messageType, string channelName, byte[] data, uint? networkId = null, ushort? orderId = null)
|
|
{
|
|
if (NetworkConfig.EncryptedChannelsHashSet.Contains(channelName))
|
|
{
|
|
Debug.LogWarning("MLAPI: Cannot send messages over encrypted channel to multiple clients.");
|
|
return;
|
|
}
|
|
|
|
//2 bytes for messageType, 2 bytes for buffer length and one byte for target bool
|
|
int sizeOfStream = 6;
|
|
if (networkId != null)
|
|
sizeOfStream += 4;
|
|
if (orderId != null)
|
|
sizeOfStream += 2;
|
|
sizeOfStream += data.Length;
|
|
|
|
using (MemoryStream stream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write(MessageManager.messageTypes[messageType]);
|
|
writer.Write(networkId != null);
|
|
if (networkId != null)
|
|
writer.Write(networkId.Value);
|
|
if (orderId != null)
|
|
writer.Write(orderId.Value);
|
|
writer.Write(false);
|
|
writer.Write((ushort)data.Length);
|
|
writer.Write(data);
|
|
}
|
|
int channel = MessageManager.channels[channelName];
|
|
for (int i = 0; i < clientIds.Count; i++)
|
|
{
|
|
NetId netId = new NetId(clientIds[i]);
|
|
if (isHost && netId.IsHost())
|
|
{
|
|
//Don't invoke the message on our own machine. Instant stack overflow.
|
|
continue;
|
|
}
|
|
else if (netId.IsHost())
|
|
{
|
|
//Client trying to send data to host
|
|
netId = NetId.ServerNetId;
|
|
}
|
|
byte error;
|
|
NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channel, stream.GetBuffer(), sizeOfStream, out error);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void Send(string messageType, string channelName, byte[] data, uint? networkId = null, ushort? orderId = null)
|
|
{
|
|
if (connectedClients.Count == 0)
|
|
return;
|
|
if (NetworkConfig.EncryptedChannels.Contains(channelName))
|
|
{
|
|
Debug.LogWarning("MLAPI: Cannot send messages over encrypted channel to multiple clients.");
|
|
return;
|
|
}
|
|
|
|
//2 bytes for messageType, 2 bytes for buffer length and one byte for target bool
|
|
int sizeOfStream = 6;
|
|
if (networkId != null)
|
|
sizeOfStream += 4;
|
|
if (orderId != null)
|
|
sizeOfStream += 2;
|
|
sizeOfStream += data.Length;
|
|
|
|
using (MemoryStream stream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write(MessageManager.messageTypes[messageType]);
|
|
writer.Write(networkId != null);
|
|
if (networkId != null)
|
|
writer.Write(networkId.Value);
|
|
if (orderId != null)
|
|
writer.Write(orderId.Value);
|
|
writer.Write(false);
|
|
writer.Write((ushort)data.Length);
|
|
writer.Write(data);
|
|
}
|
|
int channel = MessageManager.channels[channelName];
|
|
foreach (KeyValuePair<uint, NetworkedClient> pair in connectedClients)
|
|
{
|
|
NetId netId = new NetId(pair.Key);
|
|
if(isHost && netId.IsHost())
|
|
{
|
|
//Don't invoke the message on our own machine. Instant stack overflow.
|
|
continue;
|
|
}
|
|
else if (netId.IsHost())
|
|
{
|
|
//Client trying to send data to host
|
|
netId = NetId.ServerNetId;
|
|
}
|
|
byte error;
|
|
NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channel, stream.GetBuffer(), sizeOfStream, out error);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void Send(string messageType, string channelName, byte[] data, uint clientIdToIgnore, uint? networkId = null, ushort? orderId = null)
|
|
{
|
|
if (NetworkConfig.EncryptedChannels.Contains(channelName))
|
|
{
|
|
Debug.LogWarning("MLAPI: Cannot send messages over encrypted channel to multiple clients.");
|
|
return;
|
|
}
|
|
|
|
//2 bytes for messageType, 2 bytes for buffer length and one byte for target bool
|
|
int sizeOfStream = 5;
|
|
if (networkId != null)
|
|
sizeOfStream += 4;
|
|
if (orderId != null)
|
|
sizeOfStream += 2;
|
|
sizeOfStream += data.Length;
|
|
|
|
using (MemoryStream stream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write(MessageManager.messageTypes[messageType]);
|
|
writer.Write(networkId != null);
|
|
if (networkId != null)
|
|
writer.Write(networkId.Value);
|
|
if (orderId != null)
|
|
writer.Write(orderId.Value);
|
|
writer.Write(false);
|
|
writer.Write((ushort)data.Length);
|
|
writer.Write(data);
|
|
}
|
|
int channel = MessageManager.channels[channelName];
|
|
foreach (KeyValuePair<uint, NetworkedClient> pair in connectedClients)
|
|
{
|
|
if (pair.Key == clientIdToIgnore)
|
|
continue;
|
|
|
|
NetId netId = new NetId(pair.Key);
|
|
if (isHost && netId.IsHost())
|
|
{
|
|
//Don't invoke the message on our own machine. Instant stack overflow.
|
|
continue;
|
|
}
|
|
else if (netId.IsHost())
|
|
{
|
|
//Client trying to send data to host
|
|
netId = NetId.ServerNetId;
|
|
}
|
|
byte error;
|
|
NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channel, stream.GetBuffer(), sizeOfStream, out error);
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
private void DisconnectClient(uint clientId)
|
|
{
|
|
if (!isServer)
|
|
return;
|
|
|
|
if (pendingClients.Contains(clientId))
|
|
pendingClients.Remove(clientId);
|
|
|
|
if (connectedClients.ContainsKey(clientId))
|
|
connectedClients.Remove(clientId);
|
|
|
|
if (diffieHellmanPublicKeys.ContainsKey(clientId))
|
|
diffieHellmanPublicKeys.Remove(clientId);
|
|
|
|
NetId netId = new NetId(clientId);
|
|
if (netId.IsHost() || netId.IsInvalid())
|
|
return;
|
|
|
|
byte error;
|
|
NetworkTransport.Disconnect(netId.HostId, netId.ConnectionId, out error);
|
|
}
|
|
|
|
private void OnClientDisconnect(uint clientId)
|
|
{
|
|
if (pendingClients.Contains(clientId))
|
|
pendingClients.Remove(clientId);
|
|
if (connectedClients.ContainsKey(clientId))
|
|
{
|
|
if(NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
if (connectedClients[clientId].PlayerObject != null)
|
|
Destroy(connectedClients[clientId].PlayerObject);
|
|
for (int i = 0; i < connectedClients[clientId].OwnedObjects.Count; i++)
|
|
{
|
|
if (connectedClients[clientId].OwnedObjects[i] != null)
|
|
Destroy(connectedClients[clientId].OwnedObjects[i].gameObject);
|
|
}
|
|
}
|
|
connectedClients.Remove(clientId);
|
|
}
|
|
|
|
if (isServer)
|
|
{
|
|
using (MemoryStream stream = new MemoryStream(4))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write(clientId);
|
|
}
|
|
Send("MLAPI_CLIENT_DISCONNECT", "MLAPI_INTERNAL", stream.GetBuffer(), clientId);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HandleApproval(uint clientId, bool approved)
|
|
{
|
|
if(approved)
|
|
{
|
|
//Inform new client it got approved
|
|
if (pendingClients.Contains(clientId))
|
|
pendingClients.Remove(clientId);
|
|
|
|
byte[] aesKey = new byte[0];
|
|
byte[] publicKey = new byte[0];
|
|
byte[] publicKeySignature = new byte[0];
|
|
if (NetworkConfig.EnableEncryption)
|
|
{
|
|
EllipticDiffieHellman diffieHellman = new EllipticDiffieHellman(EllipticDiffieHellman.DEFAULT_CURVE, EllipticDiffieHellman.DEFAULT_GENERATOR, EllipticDiffieHellman.DEFAULT_ORDER);
|
|
aesKey = diffieHellman.GetSharedSecret(diffieHellmanPublicKeys[clientId]);
|
|
publicKey = diffieHellman.GetPublicKey();
|
|
|
|
if (diffieHellmanPublicKeys.ContainsKey(clientId))
|
|
diffieHellmanPublicKeys.Remove(clientId);
|
|
|
|
if (NetworkConfig.SignKeyExchange)
|
|
{
|
|
using (RSACryptoServiceProvider rsa = new RSACryptoServiceProvider())
|
|
{
|
|
rsa.PersistKeyInCsp = false;
|
|
rsa.FromXmlString(NetworkConfig.RSAPrivateKey);
|
|
publicKeySignature = rsa.SignData(publicKey, new SHA512CryptoServiceProvider());
|
|
}
|
|
}
|
|
}
|
|
|
|
NetworkedClient client = new NetworkedClient()
|
|
{
|
|
ClientId = clientId,
|
|
AesKey = aesKey
|
|
};
|
|
connectedClients.Add(clientId, client);
|
|
|
|
if(NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
uint networkId = SpawnManager.GetNetworkObjectId();
|
|
GameObject go = SpawnManager.SpawnPlayerObject(clientId, networkId);
|
|
connectedClients[clientId].PlayerObject = go;
|
|
}
|
|
int sizeOfStream = 17 + ((connectedClients.Count - 1) * 4);
|
|
|
|
int amountOfObjectsToSend = SpawnManager.spawnedObjects.Values.Count();
|
|
|
|
if (NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
sizeOfStream += 4;
|
|
sizeOfStream += 38 * amountOfObjectsToSend;
|
|
}
|
|
|
|
if (NetworkConfig.EnableEncryption)
|
|
{
|
|
sizeOfStream += 2 + publicKey.Length;
|
|
if (NetworkConfig.SignKeyExchange)
|
|
{
|
|
sizeOfStream += 2 + publicKeySignature.Length;
|
|
}
|
|
}
|
|
|
|
if (NetworkConfig.EnableSceneSwitching)
|
|
{
|
|
sizeOfStream += 4;
|
|
}
|
|
|
|
using (MemoryStream writeStream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(writeStream))
|
|
{
|
|
writer.Write(clientId);
|
|
if(NetworkConfig.EnableSceneSwitching)
|
|
{
|
|
writer.Write(NetworkSceneManager.CurrentSceneIndex);
|
|
}
|
|
|
|
if (NetworkConfig.EnableEncryption)
|
|
{
|
|
writer.Write((ushort)publicKey.Length);
|
|
writer.Write(publicKey);
|
|
if (NetworkConfig.SignKeyExchange)
|
|
{
|
|
writer.Write((ushort)publicKeySignature.Length);
|
|
writer.Write(publicKeySignature);
|
|
}
|
|
}
|
|
|
|
writer.Write(NetworkTime);
|
|
writer.Write(NetworkTransport.GetNetworkTimestamp());
|
|
|
|
writer.Write(connectedClients.Count - 1);
|
|
foreach (KeyValuePair<uint, NetworkedClient> item in connectedClients)
|
|
{
|
|
//Our own ID. Already added as the first one above
|
|
if (item.Key == clientId)
|
|
continue;
|
|
writer.Write(item.Key); //ClientId
|
|
}
|
|
if (NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
writer.Write(amountOfObjectsToSend);
|
|
|
|
foreach (KeyValuePair<uint, NetworkedObject> pair in SpawnManager.spawnedObjects)
|
|
{
|
|
writer.Write(pair.Value.isPlayerObject);
|
|
writer.Write(pair.Value.NetworkId);
|
|
writer.Write(pair.Value.OwnerClientId);
|
|
writer.Write(NetworkConfig.NetworkPrefabIds[pair.Value.NetworkedPrefabName]);
|
|
writer.Write(pair.Value.gameObject.activeInHierarchy);
|
|
writer.Write(pair.Value.sceneObject == null ? true : pair.Value.sceneObject.Value);
|
|
|
|
writer.Write(pair.Value.transform.position.x);
|
|
writer.Write(pair.Value.transform.position.y);
|
|
writer.Write(pair.Value.transform.position.z);
|
|
|
|
writer.Write(pair.Value.transform.rotation.eulerAngles.x);
|
|
writer.Write(pair.Value.transform.rotation.eulerAngles.y);
|
|
writer.Write(pair.Value.transform.rotation.eulerAngles.z);
|
|
}
|
|
}
|
|
}
|
|
Send(clientId, "MLAPI_CONNECTION_APPROVED", "MLAPI_INTERNAL", writeStream.GetBuffer(), null, null, true);
|
|
|
|
if (OnClientConnectedCallback != null)
|
|
OnClientConnectedCallback.Invoke(clientId);
|
|
}
|
|
|
|
//Inform old clients of the new player
|
|
|
|
if(NetworkConfig.HandleObjectSpawning)
|
|
sizeOfStream = 38;
|
|
else
|
|
sizeOfStream = 4;
|
|
|
|
using (MemoryStream stream = new MemoryStream(sizeOfStream))
|
|
{
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
if (NetworkConfig.HandleObjectSpawning)
|
|
{
|
|
writer.Write(true);
|
|
writer.Write(connectedClients[clientId].PlayerObject.GetComponent<NetworkedObject>().NetworkId);
|
|
writer.Write(clientId);
|
|
writer.Write(-1);
|
|
writer.Write(false);
|
|
|
|
writer.Write(connectedClients[clientId].PlayerObject.transform.position.x);
|
|
writer.Write(connectedClients[clientId].PlayerObject.transform.position.y);
|
|
writer.Write(connectedClients[clientId].PlayerObject.transform.position.z);
|
|
|
|
writer.Write(connectedClients[clientId].PlayerObject.transform.rotation.eulerAngles.x);
|
|
writer.Write(connectedClients[clientId].PlayerObject.transform.rotation.eulerAngles.y);
|
|
writer.Write(connectedClients[clientId].PlayerObject.transform.rotation.eulerAngles.z);
|
|
}
|
|
else
|
|
{
|
|
writer.Write(clientId);
|
|
}
|
|
}
|
|
Send("MLAPI_ADD_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer(), clientId);
|
|
}
|
|
//Flush syncvars:
|
|
foreach (KeyValuePair<uint, NetworkedObject> networkedObject in SpawnManager.spawnedObjects)
|
|
{
|
|
networkedObject.Value.FlushToClient(clientId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pendingClients.Contains(clientId))
|
|
pendingClients.Remove(clientId);
|
|
|
|
if (diffieHellmanPublicKeys.ContainsKey(clientId))
|
|
diffieHellmanPublicKeys.Remove(clientId);
|
|
|
|
NetId netId = new NetId(clientId);
|
|
|
|
byte error;
|
|
NetworkTransport.Disconnect(netId.HostId, netId.ConnectionId, out error);
|
|
}
|
|
}
|
|
}
|
|
}
|