cc-utilities/gfx/text.lua
2024-10-26 19:26:25 +02:00

49 lines
709 B
Lua

local Element = require("gfx.element")
local Text = Element:new{ text = "" }
function Text:setText(text)
local current = self:getText()
if current ~= text then
self:setDirty()
local needReload = #current ~= #text
self.text = text
if needReload then
self:_reload()
end
end
end
function Text:getText()
return self.text
end
function Text:draw()
local dirty = Element.draw(self)
if dirty then
self:_getWindow().write(self:getText())
end
return dirty
end
function Text:getHeight()
return 1
end
function Text:getWidth()
return #self:getText()
end
function Text:setWidth()
end
function Text:setHeight()
end
function Text:resize()
end
return Text