Removed unused variables & general cleanup
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@ -4,7 +4,6 @@ namespace MLAPI.Data
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{
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internal class NetworkPool
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{
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internal int spawnablePrefabIndex;
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internal GameObject[] objects;
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internal ushort poolId;
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@ -5,7 +5,6 @@ using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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namespace MLAPI
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{
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@ -1,9 +1,5 @@
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using MLAPI;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace MLAP
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@ -1,8 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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