Removed unused variables & general cleanup

This commit is contained in:
Albin Corén 2018-03-05 22:22:29 +01:00
parent 0f08318224
commit 308c1324ae
4 changed files with 1 additions and 9 deletions

View File

@ -4,7 +4,6 @@ namespace MLAPI.Data
{ {
internal class NetworkPool internal class NetworkPool
{ {
internal int spawnablePrefabIndex;
internal GameObject[] objects; internal GameObject[] objects;
internal ushort poolId; internal ushort poolId;

View File

@ -5,7 +5,6 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
using UnityEngine.SceneManagement;
namespace MLAPI namespace MLAPI
{ {

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@ -1,9 +1,5 @@
using MLAPI; using MLAPI;
using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Text;
using UnityEngine; using UnityEngine;
namespace MLAP namespace MLAP

View File

@ -1,8 +1,6 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;