Update README.md
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@ -10,12 +10,12 @@ MLAPI (Mid level API) is a framework that hopefully simplifies building networke
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* ProtocolVersion to allow making different versions not talk to each other.
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* NetworkedBehaviours does not have to be on the root, it's simply just a class that implements the send methods etc.
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* Multiple messages processed every frame with the ability to specify a maximum to prevent freezes in the normal game logic
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* Supports separate Unity projects crosstalking
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* Passthrough messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Passthrough-messages)\]
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* Scene Management \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Scene-Management)\]
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* Built in Lag compensation \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Lag-Compensation)\]
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* NetworkTransform replacement \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/NetworkedTransform)\]
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* Targeted messages \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Targeted-Messages)\]
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* Supports separate Unity projects crosstalking
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* Port of NetworkedAnimator \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/NetworkedAnimator)\]
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* Networked Object Pooling \[[Wiki page](https://github.com/TwoTenPvP/MLAPI/wiki/Networked-Object-Pooling)\]
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