NetworkingManager Fields |
The NetworkingManager type exposes the following members.
Name | Description | |
---|---|---|
![]() | DefaultPlayerPrefab |
The default prefab to give to players
|
![]() | DontDestroy |
Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad
|
![]() | NetworkConfig |
The current NetworkingConfiguration
|
![]() | OnClientConnectedCallback |
The callback to invoke once a client connects
|
![]() | OnClientDisconnectCallback |
The callback to invoke when a client disconnects
|
![]() | OnServerStarted |
The callback to invoke once the server is ready
|
![]() | RunInBackground |
Gets or sets if the application should be set to run in background
|
![]() | SpawnablePrefabs |
A list of spawnable prefabs
|