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NetworkingManager Fields

The NetworkingManager type exposes the following members.

Fields
  NameDescription
Public fieldDefaultPlayerPrefab
The default prefab to give to players
Public fieldDontDestroy
Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad
Public fieldNetworkConfig
The current NetworkingConfiguration
Public fieldOnClientConnectedCallback
The callback to invoke once a client connects
Public fieldOnClientDisconnectCallback
The callback to invoke when a client disconnects
Public fieldOnServerStarted
The callback to invoke once the server is ready
Public fieldRunInBackground
Gets or sets if the application should be set to run in background
Public fieldSpawnablePrefabs
A list of spawnable prefabs
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See Also