NetworkedObject Properties |
The NetworkedObject type exposes the following members.
Name | Description | |
---|---|---|
![]() | animation | Obsolete. (Inherited from Component.) |
![]() | audio | Obsolete. (Inherited from Component.) |
![]() | camera | Obsolete. (Inherited from Component.) |
![]() | collider | Obsolete. (Inherited from Component.) |
![]() | collider2D | Obsolete. (Inherited from Component.) |
![]() | constantForce | Obsolete. (Inherited from Component.) |
![]() | enabled | (Inherited from Behaviour.) |
![]() | gameObject | (Inherited from Component.) |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. (Inherited from Component.) |
![]() | guiTexture | Obsolete. (Inherited from Component.) |
![]() | hideFlags | (Inherited from Object.) |
![]() | hingeJoint | Obsolete. (Inherited from Component.) |
![]() | isActiveAndEnabled | (Inherited from Behaviour.) |
![]() | isLocalPlayer |
Gets if the object is the the personal clients player object
|
![]() | isOwner |
Gets if the object is owned by the local player
|
![]() | isPlayerObject |
Gets if this object is a player object
|
![]() | isPooledObject |
Gets if this object is part of a pool
|
![]() | light | Obsolete. (Inherited from Component.) |
![]() | name | (Inherited from Object.) |
![]() | NetworkId |
Gets the unique ID of this object that is synced across the network
|
![]() | networkView | Obsolete. (Inherited from Component.) |
![]() | OwnerClientId |
Gets the clientId of the owner of this NetworkedObject
|
![]() | particleEmitter | Obsolete. (Inherited from Component.) |
![]() | particleSystem | Obsolete. (Inherited from Component.) |
![]() | PoolId |
Gets the poolId this object is part of
|
![]() | renderer | Obsolete. (Inherited from Component.) |
![]() | rigidbody | Obsolete. (Inherited from Component.) |
![]() | rigidbody2D | Obsolete. (Inherited from Component.) |
![]() | runInEditMode | (Inherited from MonoBehaviour.) |
![]() | SpawnablePrefabIndex |
The index of the prefab used to spawn this in the spawnablePrefabs list
|
![]() | tag | (Inherited from Component.) |
![]() | transform | (Inherited from Component.) |
![]() | useGUILayout | (Inherited from MonoBehaviour.) |