NetworkingManager Fields |
The NetworkingManager type exposes the following members.
| Name | Description | |
|---|---|---|
| DefaultPlayerPrefab |
The default prefab to give to players
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| DontDestroy |
Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad
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| NetworkConfig |
The current NetworkingConfiguration
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| OnClientConnectedCallback |
The callback to invoke once a client connects
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| OnClientDisconnectCallback |
The callback to invoke when a client disconnects
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| OnServerStarted |
The callback to invoke once the server is ready
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| RunInBackground |
Gets or sets if the application should be set to run in background
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| SpawnablePrefabs |
A list of spawnable prefabs
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